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사용자:Prethousand flower/번역/Gamehelpmetromaniab

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개요와 목표

메트로매니아 게임에서 플레이어들은 도시철도 건설 회사가 되어 도시를 지나는 2개의 지하철 노선을 건설해야 합니다. 여러분의 목표는 주거(residential) 지역, 상업(commercial) 지역, 그리고 유흥(entertainment) 지역과 같은 중요한 지역들을 연결하고, 역을 제공하는 것입니다.

Take advantage of other players lines (for example, stations are built wherever two lines meet ; you can win points at the end by sharing the quickest trip), and try also to deroute or even block off your opponents at the right time, to keep them from well completing their lines! At the end of the game, the city government will run seven "test trips" between designated destinations, placed by the players themselves during the game. For each test trip, the fastest connection between the two points will be rewarded with Public Utility Points, and the player whose subways have the most points wins!

게임 구성물과 준비 방법

게임 보드 4조각으로 나눠진 보드의 틀 조각을 맞춘 후, 그 안에 6개의 큰 삼각형으로 된 도시 조각을 무작위로 섞어 맞추면 보드가 준비됩니다.

기물 플레이어는 각각 자기 색깔의 패를 받습니다.

점수패(score marker)를 점수 궤도(scoring track)의 "0" 위치에 놓으십시오. 열차가 그려져 있는 이 패는 플레이어의 점수를 표시합니다.

자신의 색깔에 맞는 터널 패를 가져가십시오. 터널 패는 실선으로 된(solid) 패와 점선으로 된(striped) 패가 있으며 각각 하나의 노선을 표시합니다.

각 노선에는 시작 지점 패(흰색 화살표)와 종착 지점 패(검은색 화살표), 그리고 18개의 터널 패가 있어야 합니다.

또한 12개의 목적지 패(Destination marker)가 있습니다. 여기에는 A에서 F까지의 글자가 써 있어서 다른 목적지 패와 함께 패 2개의 짝을 이룹니다.

이 짝을 이룬 2개의 목적지는 시험 운행의 시종착지가 됩니다. 시험 운행은 건설 페이즈가 종료된 이후 시행되며, 보드의 오른쪽 위에 짝이 요약되어 있습니다.

마지막으로, 30개의 역 패(station marker)를 보드의 옆에 놓으십시오. 이 패는 어느 플레이어도 갖지 않습니다.

도시는 삼각형 블록들로 구성됩니다. 블록들은 비었거나, 목적지 표시가 되어 있거나, 호수 또는 공원입니다. 도시의 가장자리에는 노선이 시작하는 지점을 의미하는 흰색 화살표와 노선이 끝나는 지점을 의미하는 검은 색 화살표를 놓습니다.

게임의 흐름

시작 목적지 패를 종류별로 모아 글자가 있는 면이 보이지 않게 뒤집은 후 잘 섞습니다.

플레이어가 4명인 경우, 각 플레이어는 각 종류(주거 지역, 상업 지역, 유흥 지역)의 목적지 패를 하나씩 무작위로 가져갑니다. 그 후 플레이어는 자신의 목적지 패를 자신만 확인합니다. 만약 자신의 패 중 쓰여 있는 글자가 겹치는 패가 있다면 3개의 패에 각각 다른 글자가 쓰여 있을 때까지 겹치는 패 중 하나를 버리고 새 패를 가져와야 합니다. 모든 플레이어가 목적지 패를 확정했다면, 자신의 목적지 패를 뒤집어 다른 플레이어들에게 글자가 보이도록 놓습니다.

플레이어가 3명인 경우, 각 플레이어들은 한 개의 목적지 패를 더 가져갑니다.

플레이어가 2명인 경우, 각 플레이어는 6개의 목적지 패를 가져갑니다. 즉 한 플레이어가 보드의 오른쪽 위에 있는 목적지 패 요약표에서 왼쪽에 있는 6개의 패를 가져가면, 다른 플레이어가 오른쪽에 있는 6개의 패를 가져가면 됩니다.

플레이어 턴 The most "urbane" player begins. Play goes clockwise starting with the first player.

플레이어는 한 턴에서 다음 행동들 중 반드시 하나를 선택하여 해야 합니다: - 3개의 터널 파기(터널은 반드시 이미 놓여 있는 자신의 노선에서 이어져야 합니다) - 보통역(intermediate station) 건설하기(자신의 노선 위에 있어야 합니다)

노선 시작하기 각 플레이어는 2개의 노선을 건설합니다. 자신의 첫 차례에 플레이어는 노선 한 개의 건설을 시작합니다. 노선은 도시의 가장자리에 있는 흰색 화살표에서 시작합니다. 자기 색깔의 시작 지점 패를 흰색 화살표 위에 놓아 노선 건설을 시작합니다.

자신의 다음 차례부터 두 번째 노선의 건설을 시작할 수 있지만, 두 번째 노선은 도시의 육각형 변 중 첫 번째 노선이 시작한 변과 그에 인접한 2개의 변에서는 시작할 수 없습니다.

터널 파기 도시의 빈 삼각형 공간에 터널 패를 놓아 노선을 건설합니다. 한 삼각형에는 하나의 터널 패만 놓을 수 있습니다. 또한 터널을 지을 때는 다음과 같은 규칙을 지켜야 합니다: - 노선은 마지막 지어진 부분부터 계속 이어야 합니다. 즉 한 노선이 분기할 수 없습니다. - 노선은 예각으로 꺾일 수 없습니다. 단, 꺾이는 지점에 역이 있을 경우에는 허용됩니다. - 한 노선은 순환선을 만들거나 왔던 길을 되돌아갈 수 없습니다.

- A line may never make a loop or double back on itself If you choose to dig tunnels on your turn, you MUST place 3 tunnels (unless it is only possible to place fewer). If you have two lines, you may distribute your 3 tunnels between them as you wish.

Special areas The start or end spaces (with an arrow) along the edges of the city can only be used to start or end a line. Tunnel counters may never be placed on the park or the lake. When a player places a tunnel counter on top of a destination area, the player must place immediatly one of his Destination markers on that tunnel piece (of the appropriate type, of course), letter-side up. If a player does not have the appropriate marker, the player may not place that tunnel piece on the destination. Furthermore, each player may only place one destination marker per turn, and two destinations of the same letter cannot touch, either on an angle or on the side.

Stations Most of the stations are created while digging tunnels. A station is immediately placed when: - The line being dug joins another line. In this case, a station is placed where the two lines meet up. - The line, which was running alongside another line, splits off from it. In this case, a station is placed where the line splits off. - When a line, running alongside another line, changes side, NO STATION is placed. The player scores 1 point for each destination area on the board that touches the station. He continues to dig tunnels after placing a station, if he still has some left to build. (i.e., building a station like this does not stop your tunneling.)

Intermediate stations In lieu of digging tunnels, a player may use all his turn to place one station anywhere on one of his lines, between two preexisting stations. A starting or ending marker counts as a station for this purpose. Points are scored as for stations placed while digging tunnels.

Ending lines A line ends on a space with a black arrow. The player digs his last tunnel on that space, topped with an "End Line" counter. A line may not end on the same edge as it started, nor on an adjoining edge to that "start edge," unless all the end spaces on the allowed sides are already taken. When a line ends, that player may immediately place an intermediate station anywhere on the line. However, once a line is completed (with this bonus station), the player may never place an intermediate station on that line again

End of the building phase Players continue building until one of the following occurs: - A player has completed both of his lines - A player places the last station available - Five lines are either completed, or blocked and unable to be completed Note : a line is blocked if it can no longer be extended, typically because all the spaces at its end are already occupied, forbidden, or has run out of tunnels. Then all other players have one last turn to play. After, scoring begins.

THE SCORING PHASE

Lines scoring First, scores are adjusted as follows: - Players who completed both of their lines lose no station points. - Players who completed only one line lose half their station points (rounded down) - Players who completed none of their lines lose all their station points. Adjust the scoring markers accordingly.

Test trip scoring Each test trip runs between destination markers of the same letter: A to A, then B to B, and so on. You can see the summary of these trips in the upright corner of the board. For each trip, determine the shortest route: - a trip takes 1 minute to go from one station to another (no matter how many tunnel pieces are in between) - and 3 minutes to change from one line to another. A trip may have more than one fastest route. Each player who has a line making up part of the fastest route gets 3 points, plus a bonus of 3 points if he placed one of the destination markers (i.e., if the marker is on a tunnel piece of the player's color). A player may only get points once for each test, even if the player is involved in more than one route. Players who are not involved in the fastest route never get any point.

Impossible trips Sometimes, a test run may be impossible. If that is the case, a city investigation takes place to determine the guilty party or parties: - If the destination marker was never placed on the board, the guilty party is the player who didn't place the marker. - If the marker was placed but nobody put a station touching it, the guilty party is the player who placed the destination. - If the markers were both placed, but no route exists between the two, both players who placed the markers are guilty. The guilty party or parties loose 6 points

Final test The last test run is between the park and the lake. Determine the fastest route, as always. Each player involved in the fastest route gets 5 points. Important note : if your score goes beyond 20 points, move your marker normally, but place one of your tunnels near the 20 to show that. If your score goes below 0 point, place one of your tunnels near the 0.

THE WINNER

At the end of the game, the player with the most points is crowned King of the Subway - i.e., WINS. If there is a tie, the winner is the player who finished the most lines; if there is again a tie, the winner is the player who placed the most tunnels. If there is still a tie, litigation is the only possible solution.

SPECIAL RULES

Two players End of game: 3 lines finished and/or blocked ends the building phase. The other conditions still unchanged. Test trip scoring: the second version of the rules on this topic is not implemented on BGA.

Three players End of game: 4 lines finished and/or blocked ends the building phase. The other conditions still unchanged. Test trip scoring: same as with four players.

VARIANTS

Unfair Municipality (3-4 players) Each player keeps his destination markers letter-side-down in front of him. The markers are only revealed when they are placed on a destination area in the city.

No Corruption (3-4 players) Ah, everything is straight and clear… Because each player takes pre-etablished destination markers and keeps them in front of him, letter-face-up, of course!

4 players Player 1: A Residential, B Commercial, C Entertainment Player 2: D Residential, A Commercial, E Entertainment Player 3: F Residential, E Commercial, B Entertainment Player 4: C Residential, D Commercial, F Entertainment

3 players : Player 1: A & D Residential, B Commercial, C Entertainment Player 2: C Residential, A & E Commercial, F Entertainment Player 3: F Residential, D Commercial, B & E Entertainment

Metromania Official Rulebook, Spiel or Face