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Gamehelpthroughtheages: 두 판 사이의 차이

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1번째 줄: 1번째 줄:
Turn structure:
During your turn, you may spend your '''actions points''' to:
1. Play a political card (if you have one)
2. Spend your ''military actions'' to build military units, and ''civil actions'' to:
* pick cards from the card rows (if you have room in your hand)
* pick cards from the card rows (if you have room in your hand)
* play cards to your tableau
* play cards to your tableau
* increase your population
* increase your population
* build/upgrade farms, mines, or urban buildings
* build/upgrade farms, mines, or urban buildings
* build/upgrade military units


Yellow counters represent your population. They can be in one of three places:
'''Yellow counters''' represent your population. They can be in one of three places:
* on your farms, mines, urban buildings (grey-backed cards, such as ''philosophy''), or military units (representing workers)
* on the cards on your tableau
* on your available population, which are available to place on your cards
* on your available worker pool
* on your "yellow bank" -- when this is empty, you can no longer increase your available population
* on your "yellow bank" -- when this is empty, you can no longer increase your available population


Blue counters represent food or resources. They can be in two places:
'''Blue counters''' represent food or resources. They can be in two places:
* on your farms or mines
* on your farms or mines
* on your "blue bank" -- when this is empty, you can no longer produce
* on your "blue bank" -- when this is empty, you can no longer produce food or resources


Building up your civilisation:
Building up your civilisation:
* Building or upgrading farms will help you increase your population.
* '''Food''' lets you move workers from your yellow bank to your available worker pool.
* Building or upgrading mines will help you build more farms, mines, urban buildings, or military.
* '''Resources''' let you move workers from your available worker pool to a card on your tableau.
* Producing more ''science'' (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.
* '''Science''' (light bulbs) lets you move cards from your hand to your tableau.
* When your population grows, you will need to produce more ''happiness'' or your workers will stop working.
* When your population grows, you will need to produce more '''happiness''' or your workers will stop working.
* Producing ''culture'' will earn you victory points.
* Producing '''culture''' will earn you victory points.
* Producing more ''military strength'' will protect you from raids or wars.
* Producing more '''military strength''' will protect you from raids or wars.


There are 3 versions of ''Through the Ages'':
There are 3 versions of ''Through the Ages'':
* ''simple'' plays through Age I
* ''Simple'' plays through Age I
* ''advanced'' plays through Age II, and introduces colonies, raids, unhappiness, and corruption
* ''Advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
* ''complete'' plays through Age III, and introduces wars
* ''Complete'' plays through Age III, and introduces wars

2014년 7월 18일 (금) 06:06 기준 최신판

During your turn, you may spend your actions points to:

  • pick cards from the card rows (if you have room in your hand)
  • play cards to your tableau
  • increase your population
  • build/upgrade farms, mines, or urban buildings
  • build/upgrade military units

Yellow counters represent your population. They can be in one of three places:

  • on the cards on your tableau
  • on your available worker pool
  • on your "yellow bank" -- when this is empty, you can no longer increase your available population

Blue counters represent food or resources. They can be in two places:

  • on your farms or mines
  • on your "blue bank" -- when this is empty, you can no longer produce food or resources

Building up your civilisation:

  • Food lets you move workers from your yellow bank to your available worker pool.
  • Resources let you move workers from your available worker pool to a card on your tableau.
  • Science (light bulbs) lets you move cards from your hand to your tableau.
  • When your population grows, you will need to produce more happiness or your workers will stop working.
  • Producing culture will earn you victory points.
  • Producing more military strength will protect you from raids or wars.

There are 3 versions of Through the Ages:

  • Simple plays through Age I
  • Advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
  • Complete plays through Age III, and introduces wars