<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ko">
	<id>https://ko.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nilzzzzy</id>
	<title>Board Game Arena - 사용자 기여 [ko]</title>
	<link rel="self" type="application/atom+xml" href="https://ko.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nilzzzzy"/>
	<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/%ED%8A%B9%EC%88%98:%EA%B8%B0%EC%97%AC/Nilzzzzy"/>
	<updated>2026-09-24T22:00:40Z</updated>
	<subtitle>사용자 기여</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1554</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1554"/>
		<updated>2023-11-20T07:18:40Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* 점수 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* 카드 놓기에 세번 실패하면 게임이 끝나며 패배로 기록됩니다.&lt;br /&gt;
&lt;br /&gt;
== 추가 설정 ==&lt;br /&gt;
==== 흑색 화약 ====&lt;br /&gt;
검정색에 대한 힌트를 줄 수 없습니다.&lt;br /&gt;
흑색 카드는 다음의 경우에만 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 5일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 작은 경우&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+흑색 화약(+10장)&lt;br /&gt;
!흑색 (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 화려한 폭죽 5장 ====&lt;br /&gt;
색상의 마지막 카드를 사용한 후 즉시 사용할 수 있도록 다음 보너스 중 하나를 무작위로 선택됩니다.&lt;br /&gt;
*단서 토큰을 얻습니다.&lt;br /&gt;
*단서 토큰을 얻고 생명을 회복하십시오.&lt;br /&gt;
*색상에 대한 힌트를 주세요.&lt;br /&gt;
*숫자에 대한 힌트를 주세요.&lt;br /&gt;
*버린 카드를 덱에 섞습니다.&lt;br /&gt;
*가능하면 버려진 카드를 사용하십시오.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
보드에 놓아진 카드 갯수가 점수입니다.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+점수 평가&lt;br /&gt;
!점수&lt;br /&gt;
!관람객 평가&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|형편 없음. 관람객들의 야유가 쏟아집니다...&lt;br /&gt;
|-&lt;br /&gt;
|6-10&lt;br /&gt;
|인상적이지 않음. 영혼 없는 박수 정도나 나올까?&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|인상적이긴 하지만 그리 기억될 만큼은 아닙니다...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|훌륭하며 관람객들도 만족한 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|놀랍군요. 관람객들이 오랫동안 기억할 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|25-29&lt;br /&gt;
|이제 당신은 전설! 이 이상의 불꽃놀이는 없을 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|신화적입니다! 불꽃놀이가 하늘의 별들보다도 찬란하게 빛납니다!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1553</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1553"/>
		<updated>2023-11-18T18:38:14Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* 점수 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 개요 ==&lt;br /&gt;
트럼프 카드를 사용하는 클래식 카드 게임이다.&lt;br /&gt;
&lt;br /&gt;
== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
3. 카드 더미에 카드가 부족할 경우 마지막 차례를 진행합니다.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
누군가 31이나 불꽃을 완성하면 즉시 라운드가 종료됩니다.&lt;br /&gt;
동점일 경우 라운드 스톱을 선언한 사람이 점수가 더 높은 것으로 취급합니다. 그 외의 경우 무늬로 승패를 가립니다.(스다하클이 아닙니다. 현재 확인한 것은 클로버&amp;gt; 스페이드&amp;gt; 다이아, 하트&amp;gt; 다이아)&lt;br /&gt;
2명 이상이 트리플일 경우, 더 높은 등급이 더 높은 것으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
트리플은 30.5점, 불꽃(A 트리플)은 32점으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
라운드가 끝날 때, (라운드 승자를 제외하고) 20점 이하인 사람 모두와 21점 이상인 사람 중 패 점수가 가장 낮은 사람 모두가 목숨 1개씩을 잃습니다.&lt;br /&gt;
여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1552</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1552"/>
		<updated>2023-11-18T06:28:50Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* 화려한 폭죽 5장 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* 카드 놓기에 세번 실패하면 게임이 끝나며 패배로 기록됩니다.&lt;br /&gt;
&lt;br /&gt;
== 추가 설정 ==&lt;br /&gt;
==== 흑색 화약 ====&lt;br /&gt;
검정색에 대한 힌트를 줄 수 없습니다.&lt;br /&gt;
흑색 카드는 다음의 경우에만 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 5일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 작은 경우&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+흑색 화약(+10장)&lt;br /&gt;
!흑색 (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 화려한 폭죽 5장 ====&lt;br /&gt;
색상의 마지막 카드를 사용한 후 즉시 사용할 수 있도록 다음 보너스 중 하나를 무작위로 선택됩니다.&lt;br /&gt;
*단서 토큰을 얻습니다.&lt;br /&gt;
*단서 토큰을 얻고 생명을 회복하십시오.&lt;br /&gt;
*색상에 대한 힌트를 주세요.&lt;br /&gt;
*숫자에 대한 힌트를 주세요.&lt;br /&gt;
*버린 카드를 덱에 섞습니다.&lt;br /&gt;
*가능하면 버려진 카드를 사용하십시오.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
보드에 놓아진 카드 갯수가 점수입니다.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+점수 평가&lt;br /&gt;
!점수&lt;br /&gt;
!Overall impression&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|형편 없음. 관람객들의 야유가 쏟아집니다...&lt;br /&gt;
|-&lt;br /&gt;
|6-10&lt;br /&gt;
|인상적이지 않음. 영혼 없는 박수 정도나 나올까?&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|인상적이긴 하지만 그리 기억될 만큼은 아닙니다...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|훌륭하며 관람객들도 만족한 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|놀랍군요. 관람객들이 오랫동안 기억할 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|25-29&lt;br /&gt;
|이제 당신은 전설! 이 이상의 불꽃놀이는 없을 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|신화적입니다! 불꽃놀이가 하늘의 별들보다도 찬란하게 빛납니다!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1551</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1551"/>
		<updated>2023-11-18T06:26:38Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* 카드 놓기에 세번 실패하면 게임이 끝나며 패배로 기록됩니다.&lt;br /&gt;
&lt;br /&gt;
== 추가 설정 ==&lt;br /&gt;
==== 흑색 화약 ====&lt;br /&gt;
검정색에 대한 힌트를 줄 수 없습니다.&lt;br /&gt;
흑색 카드는 다음의 경우에만 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 5일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 작은 경우&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+흑색 화약(+10장)&lt;br /&gt;
!흑색 (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 화려한 폭죽 5장 ====&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
보드에 놓아진 카드 갯수가 점수입니다.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+점수 평가&lt;br /&gt;
!점수&lt;br /&gt;
!Overall impression&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|형편 없음. 관람객들의 야유가 쏟아집니다...&lt;br /&gt;
|-&lt;br /&gt;
|6-10&lt;br /&gt;
|인상적이지 않음. 영혼 없는 박수 정도나 나올까?&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|인상적이긴 하지만 그리 기억될 만큼은 아닙니다...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|훌륭하며 관람객들도 만족한 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|놀랍군요. 관람객들이 오랫동안 기억할 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|25-29&lt;br /&gt;
|이제 당신은 전설! 이 이상의 불꽃놀이는 없을 듯 합니다.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|신화적입니다! 불꽃놀이가 하늘의 별들보다도 찬란하게 빛납니다!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1550</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1550"/>
		<updated>2023-11-18T06:20:00Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* Five Flamboyants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* 카드 놓기에 세번 실패하면 게임이 끝나며 패배로 기록됩니다.&lt;br /&gt;
&lt;br /&gt;
== 추가 설정 ==&lt;br /&gt;
==== 흑색 화약 ====&lt;br /&gt;
검정색에 대한 힌트를 줄 수 없습니다.&lt;br /&gt;
흑색 카드는 다음의 경우에만 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 5일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 작은 경우&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+흑색 화약(+10장)&lt;br /&gt;
!흑색 (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 화려한 폭죽 5장 ====&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1549</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1549"/>
		<updated>2023-11-18T06:18:29Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* 카드 놓기에 세번 실패하면 게임이 끝나며 패배로 기록됩니다.&lt;br /&gt;
&lt;br /&gt;
== 추가 설정 ==&lt;br /&gt;
==== 흑색 화약 ====&lt;br /&gt;
검정색에 대한 힌트를 줄 수 없습니다.&lt;br /&gt;
흑색 카드는 다음의 경우에만 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 5일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 작은 경우&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+흑색 화약(+10장)&lt;br /&gt;
!흑색 (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1548</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1548"/>
		<updated>2023-11-18T06:16:58Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* 카드 놓기에 세번 실패하면 게임이 끝나며 패배로 기록됩니다.&lt;br /&gt;
&lt;br /&gt;
== 추가 설정 ==&lt;br /&gt;
==== 흑색 화약 ====&lt;br /&gt;
검정색에 대한 힌트를 줄 수 없습니다.&lt;br /&gt;
흑색 카드는 다음의 경우에만 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 5일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 작은 경우&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+흑색 화약(+10장)&lt;br /&gt;
!흑색 (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1547</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1547"/>
		<updated>2023-11-18T06:15:58Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* 카드 놓기에 세번 실패하면 게임이 끝나며 패배로 기록됩니다.&lt;br /&gt;
&lt;br /&gt;
== 추가 설정 ==&lt;br /&gt;
==== 흑색 화약 ====&lt;br /&gt;
검정색에 대한 힌트를 줄 수 없습니다.&lt;br /&gt;
흑색 카드는 다음의 경우에만 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 5일 경우&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 작은 경우&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+흑색 화약(+10장)&lt;br /&gt;
!흑색 (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1546</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1546"/>
		<updated>2023-11-18T06:08:59Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!다색 (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우(흑색의 경우 5)&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우(흑색의 경우 1 작은 경우)&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1545</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1545"/>
		<updated>2023-11-18T06:08:21Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* 초급 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!빨강 (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!노랑 (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!초록 (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!파랑 (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!하양 (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우(흑색의 경우 5)&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우(흑색의 경우 1 작은 경우)&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1544</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1544"/>
		<updated>2023-11-18T06:07:18Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 힌트 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 카드 놓기 ====&lt;br /&gt;
카드를 한 장 사용할 수 있습니다. 다음의 경우에 보드 위에 놓을 수 있습니다.&lt;br /&gt;
* 해당 카드가 1일 경우(흑색의 경우 5)&lt;br /&gt;
* 이미 보드에 놓아진 같은 종류의 색 카드 보다 숫자가 1 큰 경우(흑색의 경우 1 작은 경우)&lt;br /&gt;
이외의 경우에는 실패하게 되며 카드는 버려집니다.&lt;br /&gt;
그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
==== 카드 버리기 ====&lt;br /&gt;
힌트 토큰이 7개 이하일 경우 카드를 버리고 힌트 토큰을 하나 가져옵니다. 그 후, 덱에 카드가 남아있다면 카드 한 장을 가져옵니다.&lt;br /&gt;
&lt;br /&gt;
== 종료 ==&lt;br /&gt;
&lt;br /&gt;
* 덱이 비워지면 모든 플레이어는 마지막 턴을 진행한 후 게임이 끝납니다.&lt;br /&gt;
* 놓을 수 있는 카드가 모두 놓아졌다면 게임이 끝납니다.&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1543</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1543"/>
		<updated>2023-11-18T05:55:31Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 단서 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
* 어떤 종류의 숫자 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 3장의 1 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 있는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 있는 노랑 카드를 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 숫자 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 1 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
* 어떤 종류의 색 카드가 없는지 알려줄 수 있습니다. &amp;lt;sup&amp;gt;예) 플레이어 1님의 손에 노랑 카드가 없음을 알려줍니다.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1542</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1542"/>
		<updated>2023-11-18T05:49:04Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 단서 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1541</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1541"/>
		<updated>2023-11-18T05:48:15Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
게임이 시작되면 모든 플레이어들은 4장의 카드를 받습니다. 자신 외의 모든 플레이어의 카드를 볼 수 있습니다. 모든 플레이어는 아래의 세가지 행동으로 소통해야됩니다. 채팅 등 이외의 수단은 사용하는 것은 권장되지 않습니다.&lt;br /&gt;
&lt;br /&gt;
==== 힌트 주기 ====&lt;br /&gt;
게임이 시작되면 게임 보드 위에 단서 토큰이 8개가 있을 겁니다. 다른 플레이어에게 힌트를 주기 위해서는 토큰을 사용해야합니다.&lt;br /&gt;
줄 수 있는 힌트는 다음과 같습니다.&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1540</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1540"/>
		<updated>2023-11-18T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{HCardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{HCardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1539</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1539"/>
		<updated>2023-11-18T05:41:40Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+초급:5색(50장)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 중급 이상 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+10장), 색의 향연:다색(+10장)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{Hcardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{Hcardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{Hcardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{Hcardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{Hcardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{Hcardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== 변형 ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+중급:6색(+5장)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{Hcardm|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{Hcardm|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardw&amp;diff=1538</id>
		<title>틀:HCardw</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardw&amp;diff=1538"/>
		<updated>2023-11-18T05:40:15Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#ffffff|background=#302141|colour=#ffffff|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardm&amp;diff=1537</id>
		<title>틀:HCardm</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardm&amp;diff=1537"/>
		<updated>2023-11-18T05:39:55Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#83007D|background=#302141|colour=#C4B|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardm&amp;diff=1536</id>
		<title>틀:HCardm</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardm&amp;diff=1536"/>
		<updated>2023-11-18T05:39:37Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: {{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour=#83007D|background=#302141|colour=#C4B|size={{{size|2}}}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour=#83007D|background=#302141|colour=#C4B|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardw&amp;diff=1535</id>
		<title>틀:HCardw</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardw&amp;diff=1535"/>
		<updated>2023-11-18T05:34:38Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour=#ffffff|background=#302141|colour=#ffffff|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1534</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1534"/>
		<updated>2023-11-18T05:34:05Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}{{HCardg|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=2|background=#324|colour=#2a7|size=2}}{{HCardg|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=3|background=#324|colour=#2a7|size=2}}{{HCardg|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=4|background=#324|colour=#2a7|size=2}}{{HCardg|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{HCardg|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}{{HCardb|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=2|background=#324|colour=#0ae|size=2}}{{HCardb|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=3|background=#324|colour=#0ae|size=2}}{{HCardb|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=4|background=#324|colour=#0ae|size=2}}{{HCardb|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{HCardb|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}{{HCardw|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=2|background=#324|colour=#fff|size=2}}{{HCardw|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=3|background=#324|colour=#fff|size=2}}{{HCardw|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=4|background=#324|colour=#fff|size=2}}{{HCardw|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{HCardw|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have to put together 5 fireworks ( 1 white, 1 red, 1 blue, 1 yellow, 1 green), by making series rising in number (1, 2, 3, 4, 5) with the same coloured cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardw&amp;diff=1533</id>
		<title>틀:HCardw</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardw&amp;diff=1533"/>
		<updated>2023-11-18T05:32:53Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: {{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour=#000000|background=#302141|colour=#000000size={{{size|2}}}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour=#000000|background=#302141|colour=#000000size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardb&amp;diff=1532</id>
		<title>틀:HCardb</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardb&amp;diff=1532"/>
		<updated>2023-11-18T05:32:19Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: {{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#0000ff|background=#302141|colour=#0000ff|size={{{size|2}}}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#0000ff|background=#302141|colour=#0000ff|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardg&amp;diff=1531</id>
		<title>틀:HCardg</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardg&amp;diff=1531"/>
		<updated>2023-11-18T05:31:38Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: {{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#00ff00|background=#302141|colour=#00ff00|size={{{size|2}}}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#00ff00|background=#302141|colour=#00ff00|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1530</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1530"/>
		<updated>2023-11-18T05:30:29Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}{{HCardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=2|background=#324|colour=#d03|size=2}}{{HCardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=3|background=#324|colour=#d03|size=2}}{{HCardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=4|background=#324|colour=#d03|size=2}}{{HCardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{HCardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}{{HCardy|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=2|background=#324|colour=#fe5|size=2}}{{HCardy|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=3|background=#324|colour=#fe5|size=2}}{{HCardy|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=4|background=#324|colour=#fe5|size=2}}{{HCardy|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{HCardy|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have to put together 5 fireworks ( 1 white, 1 red, 1 blue, 1 yellow, 1 green), by making series rising in number (1, 2, 3, 4, 5) with the same coloured cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1529</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1529"/>
		<updated>2023-11-18T05:29:35Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{Hcardr|=1|background=#324|colour=#d03|size=2}}{{Hcardr|=1|background=#324|colour=#d03|size=2}}{{Hcardr|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{Hcardr|=2|background=#324|colour=#d03|size=2}}{{Hcardr|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{Hcardr|=3|background=#324|colour=#d03|size=2}}{{Hcardr|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{Hcardr|=4|background=#324|colour=#d03|size=2}}{{Hcardr|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{Hcardr|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have to put together 5 fireworks ( 1 white, 1 red, 1 blue, 1 yellow, 1 green), by making series rising in number (1, 2, 3, 4, 5) with the same coloured cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardr&amp;diff=1528</id>
		<title>틀:HCardr</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardr&amp;diff=1528"/>
		<updated>2023-11-18T05:28:37Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#ff0000|background=#302141|colour=#ff0000|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardy&amp;diff=1527</id>
		<title>틀:HCardy</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardy&amp;diff=1527"/>
		<updated>2023-11-18T05:27:38Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.15}}}|borderColour=#ffd400|background=#302141|colour=#ffd400|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1526</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1526"/>
		<updated>2023-11-18T05:27:27Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have to put together 5 fireworks ( 1 white, 1 red, 1 blue, 1 yellow, 1 green), by making series rising in number (1, 2, 3, 4, 5) with the same coloured cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardy&amp;diff=1525</id>
		<title>틀:HCardy</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardy&amp;diff=1525"/>
		<updated>2023-11-18T05:22:08Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: {{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour={{y}}|background=#302141|colour={{y}}|size={{{size|2}}}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour={{y}}|background=#302141|colour={{y}}|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardr&amp;diff=1524</id>
		<title>틀:HCardr</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:HCardr&amp;diff=1524"/>
		<updated>2023-11-18T05:21:17Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: {{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour={{r}}|background=#302141|colour={{r}}|size={{{size|2}}}}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{card|={{{|&amp;amp;nbsp;&amp;amp;nbsp;}}}|borderThickness={{{border|0.05}}}|borderColour={{r}}|background=#302141|colour={{r}}|size={{{size|2}}}}}&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:Card&amp;diff=1523</id>
		<title>틀:Card</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%ED%8B%80:Card&amp;diff=1523"/>
		<updated>2023-11-18T05:20:05Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: &amp;lt;span style=&amp;quot;background:{{{background|#fafafa}}};box-shadow:0.05rem 0.05rem 0.1rem 0.1rem rgba(0,0,0,0.2),inset 0 0 0 {{{borderThickness|0.1}}}rem {{{borderColour|#fff0}}};border-radius:0.2rem;padding-top:0.25rem;padding-bottom:0.25rem;padding-left:0.15rem;padding-right:0.15rem;line-height:calc({{{size|1}}}rem + 0.7rem);color:{{{colour|#000}}};text-shadow:0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}},0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}},0 0 calc({{...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background:{{{background|#fafafa}}};box-shadow:0.05rem 0.05rem 0.1rem 0.1rem rgba(0,0,0,0.2),inset 0 0 0 {{{borderThickness|0.1}}}rem {{{borderColour|#fff0}}};border-radius:0.2rem;padding-top:0.25rem;padding-bottom:0.25rem;padding-left:0.15rem;padding-right:0.15rem;line-height:calc({{{size|1}}}rem + 0.7rem);color:{{{colour|#000}}};text-shadow:0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}},0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}},0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}},0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}},0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}},0 0 calc({{{size|1}}}rem / 20) {{{outlineColour|#fff0}}};font-size:{{{size|1}}}rem;white-space: nowrap&amp;quot;&amp;gt;{{{|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;}}}&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Playing card template examples for a BGA wiki page&lt;br /&gt;
!Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{spade}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{heart}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{diamond}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cardBack}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|=A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|=A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|=A|colour=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result&lt;br /&gt;
|{{club}}&lt;br /&gt;
|{{spade}}&lt;br /&gt;
|{{heart}}&lt;br /&gt;
|{{diamond}}&lt;br /&gt;
|{{cardBack}}&lt;br /&gt;
|{{card|=A}}&lt;br /&gt;
|{{club|=A}}&lt;br /&gt;
|{{club|=A|colour=green}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Game Help pages (e.g. &#039;[[Gamehelpmachiavelli|GameHelpMachiavelli]]&#039;) display on Rules Summary pages&lt;br /&gt;
e.g. https://boardgamearena.com/gamepanel?game=machiavelli under HOW TO PLAY? &amp;gt; See More &amp;gt; RULES SUMMARY&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+Available parameters&lt;br /&gt;
!Parameter&lt;br /&gt;
!Default value&lt;br /&gt;
!Example&lt;br /&gt;
!Result&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code style=&amp;quot;color:#b00;&amp;quot;&amp;gt;null&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;amp;nbsp;&amp;amp;amp;nbsp;&amp;amp;amp;nbsp;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|=A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{card|=A}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify a card value e.g. &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; for Ace.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|=A|size=1.5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{card|=A|size=1.5}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify the text size in rem units.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;colour&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;#000&amp;lt;/code&amp;gt; (black)&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|=A|colour=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{card|=A|colour=green}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify the text colour as a [https://developer.mozilla.org/en-US/docs/Web/CSS/color CSS colour].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;outlineColour&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;#fff0&amp;lt;/code&amp;gt; (transparent white)&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|=A|colour=white|outlineColour=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{card|=A|colour=white|outlineColour=green}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify the text outline colour as a [https://developer.mozilla.org/en-US/docs/Web/CSS/color CSS colour].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;background&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;#fafafa&amp;lt;/code&amp;gt; (almost white)&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|=A|colour=white|background=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{card|=A|colour=white|background=green}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify the background colour as a [https://developer.mozilla.org/en-US/docs/Web/CSS/color CSS colour].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;borderColour&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;#fff0&amp;lt;/code&amp;gt; (transparent white)&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|borderColour=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{card|borderColour=green}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify the border colour as a [https://developer.mozilla.org/en-US/docs/Web/CSS/color CSS colour].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;borderThickness&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|borderColour=green|borderThickness=0.2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{card|borderColour=green|borderThickness=0.2}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify the border thickness in rem units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Machiavelli ===&lt;br /&gt;
&lt;br /&gt;
* The table has the set {{spade|=5}}{{diamond|=5|colour=blue}}{{heart|=5}} .&lt;br /&gt;
* A player may play a combination, such as {{spade|=6}}{{diamond|=6|colour=blue}}{{heart|=6}} or {{spade|=6}}{{spade|=7}}{{spade|=8}}, or may extend the existing set by playing {{club|=5|colour=green}} .&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* The table has the set {{spade|=5}}{{diamond|=5|colour=blue}}{{heart|=5}} .&lt;br /&gt;
* A player may play a combination, such as {{spade|=6}}{{diamond|=6|colour=blue}}{{heart|=6}} or {{spade|=6}}{{spade|=7}}{{spade|=8}}, or may extend the existing set by playing {{club|=5|colour=green}} .&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Palace ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;The deck is already empty&#039;&#039;&lt;br /&gt;
!Player&lt;br /&gt;
!In hand&lt;br /&gt;
!On table&lt;br /&gt;
!Stack top card&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Action&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|{{heart|=3}}{{club|=3}}&lt;br /&gt;
{{spade|=4}}{{club|=4}}&lt;br /&gt;
|{{club|=7}}{{Diamond|=7}}{{spade|=7}}&lt;br /&gt;
{{cardBack}}{{cardBack}}{{cardBack}}&lt;br /&gt;
|{{diamond|=2}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Plays {{heart|=3}}{{club|=3}} .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|{{Diamond|=8}}{{club|=J}}{{Diamond|=Q}}&lt;br /&gt;
{{cardBack}}{{cardBack}}{{cardBack}}&lt;br /&gt;
|{{heart|=3}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Plays {{Diamond|=8}} from the table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;The deck is already empty&#039;&#039;&lt;br /&gt;
!Player&lt;br /&gt;
!In hand&lt;br /&gt;
!On table&lt;br /&gt;
!Stack top card&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Action&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|{{heart|=3}}{{club|=3}}&lt;br /&gt;
{{spade|=4}}{{club|=4}}&lt;br /&gt;
|{{club|=7}}{{Diamond|=7}}{{spade|=7}}&lt;br /&gt;
{{cardBack}}{{cardBack}}{{cardBack}}&lt;br /&gt;
|{{diamond|=2}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Plays {{heart|=3}}{{club|=3}} .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|{{Diamond|=8}}{{club|=J}}{{Diamond|=Q}}&lt;br /&gt;
{{cardBack}}{{cardBack}}{{cardBack}}&lt;br /&gt;
|{{heart|=3}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Plays {{Diamond|=8}} from the table.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hanabi ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Playing card template examples for a BGA wiki page&lt;br /&gt;
!Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardr}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardg}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardb}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardw}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardm}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardk}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result&lt;br /&gt;
|{{HCardr}}&lt;br /&gt;
|{{HCardy}}&lt;br /&gt;
|{{HCardg}}&lt;br /&gt;
|{{HCardb}}&lt;br /&gt;
|{{HCardw}}&lt;br /&gt;
|{{HCardm}}&lt;br /&gt;
|{{HCardk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+Available parameters&lt;br /&gt;
!Parameter&lt;br /&gt;
!Default value&lt;br /&gt;
!Example&lt;br /&gt;
!Result&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code style=&amp;quot;color:#b00;&amp;quot;&amp;gt;null&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;amp;amp;nbsp;&amp;amp;amp;nbsp;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardr|=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{HCardr|=1}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify a card value e.g. &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{HCardr|=1|size=1.5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{HCardr|=1|size=1.5}}&lt;br /&gt;
|&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Optional:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; specify the text size in rem units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Card templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1522</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1522"/>
		<updated>2023-11-18T05:14:24Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==개요 ==&lt;br /&gt;
하나비는 협동하여 더 멋진 불꽃놀이를 완성하는 게임입니다.&lt;br /&gt;
&lt;br /&gt;
== 구성 ==&lt;br /&gt;
&lt;br /&gt;
==== 초급 ====&lt;br /&gt;
You have to put together 5 fireworks ( 1 white, 1 red, 1 blue, 1 yellow, 1 green), by making series rising in number (1, 2, 3, 4, 5) with the same coloured cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression &lt;br /&gt;
|-&lt;br /&gt;
| 0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
| 6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
| 21-24&lt;br /&gt;
|amazing, will be remembered for a very long time! &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Card distribution ==&lt;br /&gt;
&lt;br /&gt;
*Each card has a colour and a number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multicolour cards===&lt;br /&gt;
&lt;br /&gt;
*There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
*There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
====Tricky ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
*These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
*8 clue tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules) &lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br /&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
===Clue===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
*Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
===Discard===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
==Game end==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
*Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five Flamboyants===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
*Gain a clue token.&lt;br /&gt;
*Gain a clue token and recover a life.&lt;br /&gt;
*Give a clue regarding a colour.&lt;br /&gt;
*Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
*Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
==Lingo==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list. &lt;br /&gt;
&lt;br /&gt;
;Marked:A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked:A card that is not clued.&lt;br /&gt;
;chop:The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw:The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
; To bomb:A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique:A card that has no copy (left) in the deck.&lt;br /&gt;
; Double discard:When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop:2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save:When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy:A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating== &lt;br /&gt;
&lt;br /&gt;
*If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
*Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
** • If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
*You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
*If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
*To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
&lt;br /&gt;
*Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
==Conventions==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
*The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
*Many players have different kinds of conventions.&lt;br /&gt;
**&#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
*When different players in the same team assign different meta-information to the same clue, the game becomes unplayable. &lt;br /&gt;
**This is why there is an option to display the convention for the table.&lt;br /&gt;
**See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
*Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
*Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
===Standard=== &lt;br /&gt;
&lt;br /&gt;
*Players assume the following meta-information: &lt;br /&gt;
**Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue====&lt;br /&gt;
&lt;br /&gt;
*Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
*Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played. &lt;br /&gt;
**&#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
*The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
*The oldest, unmarked card is safe to discard. &lt;br /&gt;
**If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
*A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
**e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
*Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
**&#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&#039;&#039;&lt;br /&gt;
**&#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&#039;&#039;&lt;br /&gt;
*When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
*A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
&lt;br /&gt;
*Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
*In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
*You can assume the following meta-information:&lt;br /&gt;
**Every card that gets marked, will be playable at some point.&lt;br /&gt;
**If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
**The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
***&#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
**Clues are given by the last possible player.&lt;br /&gt;
***When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
====Special interpretations====&lt;br /&gt;
&lt;br /&gt;
*When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
*The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*If a marked card gets discarded it means:&lt;br /&gt;
**The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
**The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
====Clues you should avoid giving (bad clues)====&lt;br /&gt;
&lt;br /&gt;
*As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea.&lt;br /&gt;
*If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
*With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
=====a) Skipping / stealing should be avoided=====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
*If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
*In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
=====b) Skipping / stealing is for discard-management=====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
*Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
*Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
*You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded. &lt;br /&gt;
*This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
*If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
*avoid twin-chops before they become an issue&lt;br /&gt;
*avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
===Others conventions===&lt;br /&gt;
&lt;br /&gt;
*For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strategy== &lt;br /&gt;
&lt;br /&gt;
*In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
*You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
*It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
*Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
**This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
*Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1521</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1521"/>
		<updated>2023-11-18T05:10:01Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: Hanabi is a cooperative game. Your goal, as a team, is to build a fabulous fireworks show. You have to put together 5 fireworks ( 1 white, 1 red, 1 blue, 1 yellow, 1 green), by making series rising in number (1, 2, 3, 4, 5) with the same coloured cards.   However, you cannot see your own cards; you can only see the cards of your team mates.    Also, communication (and non communication) between the players is essential to Hanabi.   You can only communication with your teammates...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hanabi is a cooperative game. Your goal, as a team, is to build a fabulous fireworks show. You have to put together 5 fireworks ( 1 white, 1 red, 1 blue, 1 yellow, 1 green), by making series rising in number (1, 2, 3, 4, 5) with the same coloured cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, you cannot see your own cards; you can only see the cards of your team mates.  &lt;br /&gt;
&lt;br /&gt;
Also, communication (and non communication) between the players is essential to Hanabi. &lt;br /&gt;
&lt;br /&gt;
You can only communication with your teammates when you give them a clue (see below).  &lt;br /&gt;
&lt;br /&gt;
No other communication is allowed.&lt;br /&gt;
&lt;br /&gt;
Your final score is the total of the top cards on the five piles:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Final Score Ratings&lt;br /&gt;
!Points&lt;br /&gt;
!Overall impression&lt;br /&gt;
|-&lt;br /&gt;
|0-5&lt;br /&gt;
|horrible, booed by the crowd...&lt;br /&gt;
|-&lt;br /&gt;
|6-10&lt;br /&gt;
|mediocre, just a spattering of applause.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|honourable, but will not be remembered for very long...&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|excellent, crowd pleasing.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|amazing, will be remembered for a very long time!&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Card distribution ==&lt;br /&gt;
&lt;br /&gt;
* Each card has a colour and a number.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Normal difficulty (50 cards)&lt;br /&gt;
!Red (r)&lt;br /&gt;
|{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}{{card|=1|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#d03|size=2}}{{card|=2|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#d03|size=2}}{{card|=3|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#d03|size=2}}{{card|=4|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#d03|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Yellow (y)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}{{card|=1|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fe5|size=2}}{{card|=2|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fe5|size=2}}{{card|=3|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fe5|size=2}}{{card|=4|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fe5|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Green (g)&lt;br /&gt;
|{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}{{card|=1|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#2a7|size=2}}{{card|=2|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#2a7|size=2}}{{card|=3|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#2a7|size=2}}{{card|=4|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#2a7|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!Blue (b)&lt;br /&gt;
|{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}{{card|=1|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#0ae|size=2}}{{card|=2|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#0ae|size=2}}{{card|=3|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#0ae|size=2}}{{card|=4|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#0ae|size=2}}&lt;br /&gt;
|-&lt;br /&gt;
!White (w)&lt;br /&gt;
|{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}{{card|=1|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#fff|size=2}}{{card|=2|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#fff|size=2}}{{card|=3|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#fff|size=2}}{{card|=4|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multicolour cards ===&lt;br /&gt;
&lt;br /&gt;
* There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
* There are three difficulties:&lt;br /&gt;
&lt;br /&gt;
==== Tricky ====&lt;br /&gt;
&lt;br /&gt;
* These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Tricky difficulty (+10 cards)&lt;br /&gt;
!Multicolour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hard ====&lt;br /&gt;
&lt;br /&gt;
* These cards get marked by a separate &#039;&#039;&#039;multicolour clue&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Hard difficulty (+5 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Very Difficult ====&lt;br /&gt;
&lt;br /&gt;
* These cards get marked by &#039;&#039;&#039;any colour clue&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Avalanche difficulty (+10 cards)&lt;br /&gt;
!Multi-colour (m)&lt;br /&gt;
|{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=1|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=5|background=#324|colour=#717|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* 8 clue tokens.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+# cards dealt to each player&lt;br /&gt;
!# Players&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (official rules)&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!# Cards (unofficial rules)&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
Players take turns to either:&lt;br /&gt;
&lt;br /&gt;
• Give a &#039;&#039;&#039;clue&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Play&#039;&#039;&#039; a card, or&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;Discard&#039;&#039;&#039; a card&lt;br /&gt;
&lt;br /&gt;
=== Clue ===&lt;br /&gt;
&lt;br /&gt;
* Possible when there is at least one clue token available.&lt;br /&gt;
* Clues indicate &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain colour, or &#039;&#039;&#039;all&#039;&#039;&#039; cards of a certain number.&lt;br /&gt;
   you may indicate &#039;&#039;&#039;no&#039;&#039;&#039; cards of a color or number on BGA (you have no 5s, or you have no reds)&lt;br /&gt;
   you may not indicate only a single card of the matching criteria if there is more than one&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in another player&#039;s hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. The active player selects a clue option.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. One clue token is moved from &#039;available&#039; to &#039;used&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Play selected card&#039; button.&amp;lt;br/&amp;gt;&lt;br /&gt;
:• If the played card fits in any of the sequences, it is placed in the appropriate colour stack on the table.&amp;lt;br/&amp;gt;&lt;br /&gt;
:• If the played card does not fit, it is placed in the discard pile and the team gets a &#039;&#039;misfire&#039;&#039; token.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
=== Discard ===&lt;br /&gt;
&lt;br /&gt;
This is only possible when there are fewer than 8 clue tokens available.&lt;br /&gt;
&lt;br /&gt;
1. The active player selects a card in their hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. The active player selects the &#039;Discard selected card&#039; button.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The discarded card is placed in the discard pile.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. One clue token is moved from &#039;used&#039; to &#039;available&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. A replacement card is drawn.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
&lt;br /&gt;
* The game can end in several ways:&lt;br /&gt;
*1. All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
*2. Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score.&lt;br /&gt;
*3. Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points.&lt;br /&gt;
*4. Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Black Powder ===&lt;br /&gt;
&lt;br /&gt;
* Clues cannot be given for the colour black.&lt;br /&gt;
* Black cards must be played in reverse order, from 5 to 1.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Black Powder (+10 cards)&lt;br /&gt;
!Black Powder (k)&lt;br /&gt;
|{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=5|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=4|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=3|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}{{card|=2|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|{{card|=1|background=#324|colour=#000|outlineColour=#fff|size=2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Five Flamboyants ===&lt;br /&gt;
&lt;br /&gt;
After playing the last card of a colour, randomly select one of the following bonuses for immediate use:&lt;br /&gt;
* Gain a clue token.&lt;br /&gt;
* Gain a clue token and recover a life.&lt;br /&gt;
* Give a clue regarding a colour.&lt;br /&gt;
* Give a clue regarding a number.&lt;br /&gt;
* Shuffle a discarded card into the deck.&lt;br /&gt;
* Play a discarded card, if possible.&lt;br /&gt;
&lt;br /&gt;
== Lingo ==&lt;br /&gt;
&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list.&lt;br /&gt;
&lt;br /&gt;
;Marked: A card that is highlighted by a clue.&lt;br /&gt;
;Unmarked: A card that is not clued.&lt;br /&gt;
;chop: The oldest, unmarked card. The card that you have no information on and will chop from your hand.&lt;br /&gt;
;draw: The newest, unmarked card. The card that you have no information on and was freshly drawn.&lt;br /&gt;
;To bomb: A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
;Unique: A card that has no copy (left) in the deck.&lt;br /&gt;
;Double discard: When consecutive players have the same card on chop. A special problem, since, to each of the consecutive players, a number to chop does not look like a unique save.&lt;br /&gt;
;Twin chop: 2 consecutive players have the same card on chop. Same as Double discard&lt;br /&gt;
;Double save: When a player has two consecutive unique cards, requiring consecutive save clues.&lt;br /&gt;
;Strategy: A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== ELO rating ==&lt;br /&gt;
&lt;br /&gt;
* If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
* Here is how it works:&lt;br /&gt;
*1. Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
*2. The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;&#039;&#039;Hanabot&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
**• Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolour), the number of players on the team and, most importantly, your team&#039;s score.&lt;br /&gt;
**• All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
*3. Your team (actually your team&#039;s average ELO) will now compete against Hanabot.&lt;br /&gt;
**• The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
**• If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
* You can find &amp;lt;b&amp;gt;[http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814 all bots&#039; ELO ratings here]&amp;lt;/b&amp;gt;&lt;br /&gt;
* The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. (This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.)&lt;br /&gt;
* If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
* To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
* Players can cheat at Hanabi by:&lt;br /&gt;
**1. Sharing information via the chat user interface.&lt;br /&gt;
**2. Deliberately abandoning games.&lt;br /&gt;
* This is why ranking has been disabled for this game.&lt;br /&gt;
&lt;br /&gt;
== Conventions ==&lt;br /&gt;
&lt;br /&gt;
* If you want to play &amp;quot;full information&amp;quot; style, meaning that you wait until you know both the colour and number of a card before you play it, you will likely be short on clue tokens in &amp;gt;99% of the decks.&lt;br /&gt;
* The logical conclusion is that you cannot play a full information style game and the team must agree on some sort of meta-information. The meta-information is coded in a convention.&lt;br /&gt;
* Many players have different kinds of conventions.&lt;br /&gt;
** &#039;&#039;Note: not all conventions are added to the BGA list. Please respect the convention the table creator wants to play.&#039;&#039;&lt;br /&gt;
* When different players in the same team assign different meta-information to the same clue, the game becomes unplayable.&lt;br /&gt;
** This is why there is an option to display the convention for the table.&lt;br /&gt;
** See &#039;&#039;&#039;[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]&#039;&#039;&#039; started by &#039;&#039;&#039;[https://boardgamearena.com/player?id=84207926 user Romain672]&#039;&#039;&#039;.&lt;br /&gt;
* Ideally, all players adhere to the convention, to avoid miscommunication.&lt;br /&gt;
* Below, the meta-information of several conventions is explained.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
* Players assume the following meta-information:&lt;br /&gt;
** Every marked card will be playable at some point.&lt;br /&gt;
&lt;br /&gt;
==== Number clue ====&lt;br /&gt;
&lt;br /&gt;
* Cards with a number-clue on them must be saved to be played later on in the game&lt;br /&gt;
* Saved cards can be safely played when all &amp;quot;number-1&amp;quot; cards are played.&lt;br /&gt;
** &#039;&#039;Saved cards are played from oldest to newest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Colour clue ====&lt;br /&gt;
&lt;br /&gt;
* The newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
* The oldest, unmarked card is safe to discard.&lt;br /&gt;
** If a player has a card that they are sure they will never be able to play, e.g. cards marked by a blue clue when the blue stack is already complete, these card must be discarded in priority.&lt;br /&gt;
&lt;br /&gt;
==== Bad clues ====&lt;br /&gt;
&lt;br /&gt;
* A clue that marks 0 new cards.&lt;br /&gt;
* A clue that tells a &#039;&#039;lie&#039;&#039; (i.e. does not conform to the meta-information above).&lt;br /&gt;
* A clue that marks unplayable or duplicate cards, unless it saves a card at the chop position that does not have another copy of the card in the deck or other players&#039; hands. &lt;br /&gt;
** e.g. Marking 4s in another hand if your hand could have a copy of that 4.&lt;br /&gt;
* Sometimes, a &amp;quot;bad&amp;quot; clue cannot be avoided.&lt;br /&gt;
** &#039;&#039;e.g. Save a unique 3 using a number clue which also marks unplayable cards.&lt;br /&gt;
** &#039;&#039;e.g. A colour clue from a flamboyant must be used and it is used to mark 0 new cards.&lt;br /&gt;
* When a &#039;&#039;lie&#039;&#039; has been told, it needs to be corrected.&lt;br /&gt;
* A correction clue can never mean &amp;quot;play&amp;quot;, it can only mean &amp;quot;discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Standard convention example 1&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It&#039;s Amy&#039;s turn, and Bob knows his chop card is {{card|=5}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Bob.&lt;br /&gt;
* This will tell Bob that the newest card is the next playable in the sequence (so must be {{card|=2|background=#324|colour=red|size=1.5}}), and that the other red can be {{card|=3|background=#324|colour=red|size=1.5}}, {{card|=4|background=#324|colour=red|size=1.5}}, or {{card|=5|background=#324|colour=red|size=1.5}} (because it must be playable at some later point in the game).&lt;br /&gt;
&lt;br /&gt;
|title2=Standard convention example 2&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=1|card3Colour=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue5=5|clue5Colour=lightgrey&lt;br /&gt;
|clue3Colour=red&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=2|card1Colour=white&lt;br /&gt;
|card2=4|card2Colour=lightgreen&lt;br /&gt;
|card3=1|card3Colour=yellow&lt;br /&gt;
|card4=4|card4Colour=red&lt;br /&gt;
|card5=3|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn again, and Bob knows his oldest card is {{card|=5}}, and his middle card is {{card|background=red}}.&lt;br /&gt;
* Amy will give a red {{card|background=red}} clue to Cat.&lt;br /&gt;
* This will tell Cat that her marked card is the next playable in the sequence (so must be {{card|=4|background=#324|colour=red|size=1.5}}, because {{card|=3|background=#324|colour=red|size=1.5}} is already marked).&lt;br /&gt;
* This will give Bob the meta-information that his saved red card, is {{card|=3|background=#324|colour=red|size=1.5}}.&lt;br /&gt;
** &#039;&#039;This particular move is sometimes called prompting, and is a common way to allow a card that is saved by colour to get played without re-cluing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|title3=Standard convention example 3&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=red&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=4|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3=2|clue3Colour=lightgrey&lt;br /&gt;
&lt;br /&gt;
|card1=3|card1Colour=red&lt;br /&gt;
|card2=4|card2Colour=yellow&lt;br /&gt;
|card3=2|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=deepskyblue&lt;br /&gt;
|card5=5|card5Colour=lightgreen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=4|card1Colour=lightgreen&lt;br /&gt;
|card2=1|card2Colour=yellow&lt;br /&gt;
|card3=4|card3Colour=red&lt;br /&gt;
|card4=3|card4Colour=yellow&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is Amy&#039;s turn, and Bob knows his middle card is {{card|=2}}.&lt;br /&gt;
* Amy will give a red {{card|background=#d03}} clue to Bob.&lt;br /&gt;
* This will tell Bob that his newest card is the next playable in the sequence (so must be {{card|=3|background=#324|colour=#d03|size=1.5}}, because {{card|=2|background=#324|colour=#d03|size=1.5}} is now visible with 100% information).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse ===&lt;br /&gt;
&lt;br /&gt;
* Finesse builds on the standard convention (making it a bit more complex).&lt;br /&gt;
* In the finesse convention, the timing of the clue gives you extra information.&lt;br /&gt;
* You can assume the following meta-information:&lt;br /&gt;
** Every card that gets marked, will be playable at some point.&lt;br /&gt;
** If the oldest, unmarked card gets marked with a number-clue, then the clue meant &amp;quot;save this/these card(s)&amp;quot;. (It is custom to play saved cards from oldest to newest when appropriate.)&lt;br /&gt;
** A clue that doesn&#039;t mark the oldest card, means that the newest, previously unmarked card, is the next playable card in the sequence.&lt;br /&gt;
** The oldest, unmarked card is safe to discard unless that player is busy by having a &amp;quot;known&amp;quot; play or discard.&lt;br /&gt;
*** &#039;&#039;Obviously, if a player has a card that they are sure they will never be able to play, for example a card on which is marked as 1 when all the 1s have already been played, should be discarded in priority.&#039;&#039;&lt;br /&gt;
** Clues are given by the last possible player.&lt;br /&gt;
*** When the timing of a clue doesn&#039;t match your expectations, you can draw certain conclusions (see next section: special interpretations)&lt;br /&gt;
&lt;br /&gt;
==== Special interpretations ====&lt;br /&gt;
&lt;br /&gt;
* When receiving a clue for the &amp;quot;next playable card in the sequence&amp;quot;, the linking cards are not limited to already marked cards (like in standard convention).&lt;br /&gt;
* The newest, unmarked cards in every player&#039;s hand should be considered as well.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=625&lt;br /&gt;
|title1=Example of finesse&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
&lt;br /&gt;
|title2=Example of reversed finesse&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=deepskyblue&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Bob.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence.&lt;br /&gt;
* Bob sees that the newest, unmarked card in Cat&#039;s hand is of the same colour (blue) &#039;&#039;&#039;and&#039;&#039;&#039; playable now. Bob concludes it is a finesse, with the players in reversed order, so his blue card must be {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Example of a bluff&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
{{cardholder|player=Table|arrow=&lt;br /&gt;
|card1Background=red&lt;br /&gt;
|card2Background=yellow&lt;br /&gt;
|card3Background=lightgreen&lt;br /&gt;
|card4Background=deepskyblue&lt;br /&gt;
|card5Background=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Amy|cardBackground=#bbb}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Bob|cardBackground=#324&lt;br /&gt;
|card1=1|card1Colour=white&lt;br /&gt;
|card2=5|card2Colour=yellow&lt;br /&gt;
|card3=3|card3Colour=deepskyblue&lt;br /&gt;
|card4=1|card4Colour=white&lt;br /&gt;
|card5=2|card5Colour=white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|player=Cat|cardBackground=#324&lt;br /&gt;
|clue3Colour=deepskyblue&lt;br /&gt;
&lt;br /&gt;
|card1=5|card1Colour=red&lt;br /&gt;
|card2=2|card2Colour=red&lt;br /&gt;
|card3=2|card3Colour=deepskyblue&lt;br /&gt;
|card4=2|card4Colour=lightgreen&lt;br /&gt;
|card5=2|card5Colour=yellow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Amy gives a blue {{card|background=deepskyblue}} clue to Cat.&lt;br /&gt;
* This gives the information that {{card|=2|background=#324|colour=deepskyblue|size=1.5}} is the next playable card in the sequence, and that Bob is either not allowed to give a blue {{card|background=deepskyblue}} clue, or has something to play.&lt;br /&gt;
* Since Bob has no marked cards, he was not blocked from giving a blue {{card|background=deepskyblue}} clue, so he must have something to play.&lt;br /&gt;
* This something, must be the missing link ({{card|=1|background=#324|colour=deepskyblue|size=1.5}}, to enable {{card|=2|background=#324|colour=deepskyblue|size=1.5}}) that makes {{card|=2|background=#324|colour=deepskyblue|size=1.5}} the next playable card.&lt;br /&gt;
* Since there is no logical (marked) card that could be {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, Bob must assume his newest, unmarked card is {{card|=1|background=#324|colour=deepskyblue|size=1.5}} and blind-plays this card.&lt;br /&gt;
* However, at this point the &amp;quot;lie&amp;quot; is revealed (because the colour of the played card does &#039;&#039;&#039;not&#039;&#039;&#039; match the colour of the finesse-clue).&lt;br /&gt;
* The blind-played card is &#039;&#039;&#039;not&#039;&#039;&#039; {{card|=1|background=#324|colour=deepskyblue|size=1.5}}, but {{card|=1|background=#324|colour=white|size=1.5}}. Cat, up to this point, was thinking she had {{card|=1|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
* Bob&#039;s blind-play gives Cat extra information: her blue card is in fact {{card|=2|background=#324|colour=deepskyblue|size=1.5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* If a marked card gets discarded it means:&lt;br /&gt;
** The copy of that card is already marked in someone else&#039;s hand, and the discarding player is the first to realize this; or&lt;br /&gt;
** The copy of that card MUST be marked in a future clue (because a save-clue will be given that will mark the copy card as collateral).&lt;br /&gt;
&lt;br /&gt;
==== Clues you should avoid giving (bad clues) ====&lt;br /&gt;
&lt;br /&gt;
* As a special remark: don&#039;t mark useless, or duplicate cards. So if you have a saved 4, you are forbidden from marking 4s, unless you are sure you are not holding a copy of that&lt;br /&gt;
&lt;br /&gt;
==== Meaning of skipping a player / stealing clues in Finesse convention ====&lt;br /&gt;
&lt;br /&gt;
* There are different approaches among finesse-convention-players about who should clue whom. So this section will be devided into sub-sections. The order does not say anything about which approach is more common on BGA. There are a lot of players following each idea. &lt;br /&gt;
* If you allow for skipping (without assigning information to it), a lot of potential information is destroyed. Note that this section is getting re-edited over and over. So don&#039;t modify it, or keep it neutral.&lt;br /&gt;
* With bga&#039;s conventions, the first approach is easier and more instinctif. But the second approach will give better long term results. And of course it is important for success, that in a game, the group of players follows the same idea. If they get mixed, it will most likely result in bombs. If that happens, it does not mean, the other player is &amp;quot;bad&amp;quot; - it merely means, they follow a different idea. So you can only try to find a common ground for the next game or play with another group next time.&lt;br /&gt;
&lt;br /&gt;
===== a) Skipping / stealing should be avoided =====&lt;br /&gt;
To summarize what we already know about finesse convention:&lt;br /&gt;
1. Ever marked card will be playable at some point.&lt;br /&gt;
2. A number-clue that marks the CHOP card is a &amp;quot;save this for later&amp;quot;-clue.&lt;br /&gt;
3. Every other clue means: the newest, previously unmarked card, is the next playable card.&lt;br /&gt;
4. If you have no known playable card (or known safe-to-discard card), your CHOP card is safe to discard.&lt;br /&gt;
5. A clue is given by the last possible player.&lt;br /&gt;
* If more than 1 person are able to give the same clue, then the last possible person should give that clue.&lt;br /&gt;
* In finesse convention skipping (Alice clues Cat, instead of Bob; then Bob is skipped) means either:&lt;br /&gt;
**1. The Bob is forbidden from giving that clue; or&lt;br /&gt;
**2. The Bob has something to play.&lt;br /&gt;
*The main problem with this interpretation, is that &amp;quot;discard management&amp;quot; destroys the assumption that your CHOP is safe to discard.&lt;br /&gt;
*When applying this style of finesse convention, you assume that players use a bad strategy (see section [[Gamehelphanabi#Strategy|Strategy]]) of not-saving-valuable cards.&lt;br /&gt;
&lt;br /&gt;
===== b) Skipping / stealing is for discard-management =====&lt;br /&gt;
&lt;br /&gt;
This style is one way of applying finesse convention. You chop might still be that said card is a nice-to-have like a NON-unique 2 or 3 that is not yet playable. Without knowing your chop card, it is good to handle each-other&#039;s chop situation by preferably letting players with definitely useless chop-cards discard rather than discarding your own unknown card. Skipping/stealing is a term that is often used for a situation, where giving a clue is not left for the last possible player to do. &#039;&#039;e.g. Alice saves a card on chop of Cat, potentially leaving Bob without a known play or a useful/necessary clue to give.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When getting skipped without having a play or useful option to clue, it most likely means that your chop card is not very useful.&lt;br /&gt;
These are valid reasons for skipping you:&lt;br /&gt;
* Your chop-card is trash (a copy of the card is already played/marked)&lt;br /&gt;
* Your chop-card is redundant: Another copy of it is on another player&#039;s (or your own) hand as well, so discarding it is no loss (or it has low priority like a high number when it&#039;s very early in the game).&lt;br /&gt;
* You might still have something nice on chop, but the player sitting before already received information that their chop might be something very good (from earlier discard-behaviour like NOT being skipped over by the player sitting before them on earlier turns) and they are reluctant to discard for that reason.&lt;br /&gt;
* The clue given is a play-clue for a card that might be in your hand so you couldn&#039;t know whether you want the other card or not. The player skipping you knows that you want it and therefore takes away the decision.&lt;br /&gt;
&lt;br /&gt;
This approach sacrifices some saving-clue-tokens option (that might be achieved on a stricter dogma about who should clue whom) in order to be able to keep nice cards in the game for longer and discard useless cards instead and by that often get those cards played before they would be discarded.&lt;br /&gt;
* This convention is better for players who play efficient enough to rarely struggle with clue-shortness and can therefore afford being more careful about not losing first copies.&lt;br /&gt;
* If a group often struggles with clue-shortness then skipping-dogma (as proposed by other conventions) might as well improve their overall results. If the problem for not achieving 30 points usually isn&#039;t clue-shortness but getting bottom-decked (or heavily delayed from losing earlier a card that could be played now), then results can get better with this discard-management convention.&lt;br /&gt;
&lt;br /&gt;
Planning ahead is a vital aspect of the game. By carefully deciding on who to let clue and whom to skip, it is often possible to &lt;br /&gt;
* avoid twin-chops before they become an issue&lt;br /&gt;
* avoid not having enough clue tokens to save all necessary cards&lt;br /&gt;
* get the discard you were waiting for (when a player has 2 copies of the same playable card and you want them to discard before clueing it)&lt;br /&gt;
&lt;br /&gt;
=== Others conventions ===&lt;br /&gt;
&lt;br /&gt;
* For others conventions, see &#039;&#039;&#039;[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc/edit this google document]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* In addition to the convention(s), there is also some strategy to the game.&lt;br /&gt;
* You should &#039;&#039;&#039;not&#039;&#039;&#039; confuse strategy with convention! Strategy is &#039;&#039;&#039;team&#039;&#039;&#039; vs &#039;&#039;&#039;deck&#039;&#039;&#039;; convention is communication within the team.&lt;br /&gt;
* A simple example of strategy is saving 2s in 2-player games.&lt;br /&gt;
** Using number-2-clue to communicate that those cards need to be saved, is a convention.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* More advanced players will try to avoid losing as many &amp;quot;first&amp;quot; (non-unique) cards as possible.&lt;br /&gt;
* It&#039;s a good strategy to keep good cards in the game as long as possible - even if they are not yet playable.&lt;br /&gt;
** &#039;&#039;The other copy of that card might be far down the draw pile.&#039;&#039;&lt;br /&gt;
* Trying to mark at least 12 cards with the first 8 clue-tokens.&lt;br /&gt;
** This gives 99% chance of always having enough tokens in the game.&lt;br /&gt;
* Not using the last two clue-tokens for &amp;quot;single plays&amp;quot;.&lt;br /&gt;
** This avoids running out of clue-tokens in times when you need to save critical cards.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1520</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1520"/>
		<updated>2023-11-12T23:12:35Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* 점수 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 개요 ==&lt;br /&gt;
트럼프 카드를 사용하는 클래식 카드 게임이다.&lt;br /&gt;
&lt;br /&gt;
== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
3. 카드 더미에 카드가 부족할 경우 마지막 차례를 진행합니다.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
누군가 31이나 불꽃을 완성하면 즉시 라운드가 종료됩니다.&lt;br /&gt;
동점일 경우 라운드 스톱을 선언한 사람이 점수가 더 높은 것으로 취급합니다. 그 외의 경우 무늬로 승패를 가립니다.(스다하클이 아닙니다. 현재 확인한 것은 클로버가 스페이드, 다이아를 이기고 하트가 다이아를 이깁니다.)&lt;br /&gt;
2명 이상이 트리플일 경우, 더 높은 등급이 더 높은 것으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
트리플은 30.5점, 불꽃(A 트리플)은 32점으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
라운드가 끝날 때, (라운드 승자를 제외하고) 20점 이하인 사람 모두와 21점 이상인 사람 중 패 점수가 가장 낮은 사람 모두가 목숨 1개씩을 잃습니다.&lt;br /&gt;
여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1519</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1519"/>
		<updated>2023-11-10T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 개요 ==&lt;br /&gt;
트럼프 카드를 사용하는 클래식 카드 게임이다.&lt;br /&gt;
&lt;br /&gt;
== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
3. 카드 더미에 카드가 부족할 경우 마지막 차례를 진행합니다.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
누군가 31이나 불꽃을 완성하면 즉시 라운드가 종료됩니다.&lt;br /&gt;
동점일 경우 라운드 스톱을 선언한 사람이 점수가 더 높은 것으로 취급합니다. 그 외의 경우 무늬로 승패를 가립니다.&lt;br /&gt;
2명 이상이 트리플일 경우, 더 높은 등급이 더 높은 것으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
트리플은 30.5점, 불꽃(A 트리플)은 32점으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
라운드가 끝날 때, (라운드 승자를 제외하고) 20점 이하인 사람 모두와 21점 이상인 사람 중 패 점수가 가장 낮은 사람 모두가 목숨 1개씩을 잃습니다.&lt;br /&gt;
여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1518</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1518"/>
		<updated>2023-11-10T11:28:56Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
3. 카드 더미에 카드가 부족할 경우 마지막 차례를 진행합니다.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
누군가 31이나 불꽃을 완성하면 즉시 라운드가 종료됩니다.&lt;br /&gt;
동점일 경우 라운드 스톱을 선언한 사람이 점수가 더 높은 것으로 취급합니다. 그 외의 경우 무늬로 승패를 가립니다.&lt;br /&gt;
2명 이상이 트리플일 경우, 더 높은 등급이 더 높은 것으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
트리플은 30.5점, 불꽃(A 트리플)은 32점으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
라운드가 끝날 때, (라운드 승자를 제외하고) 20점 이하인 사람 모두와 21점 이상인 사람 중 패 점수가 가장 낮은 사람 모두가 목숨 1개씩을 잃습니다.&lt;br /&gt;
여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1517</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1517"/>
		<updated>2023-11-10T11:25:59Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
누군가 31이나 불꽃을 완성하면 즉시 라운드가 종료됩니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
트리플은 30.5점, 불꽃(A 트리플)은 32점으로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
라운드가 끝날 때, (라운드 승자를 제외하고) 20점 이하인 사람 모두와 21점 이상인 사람 중 패 점수가 가장 낮은 사람 모두가 목숨 1개씩을 잃습니다. &lt;br /&gt;
동점일 경우 라운드 스톱을 선언한 사람이 승리합니다.&lt;br /&gt;
여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1516</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1516"/>
		<updated>2023-11-10T11:22:39Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
동일한 숫자 3개가 모였을 때 30.5점으로 취급합니다. A 3장 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
라운드가 끝날 때, (라운드 승자를 제외하고) 20점 이하인 사람 모두와 21점 이상인 사람 중 패 점수가 가장 낮은 사람 모두가 목숨 1개씩을 잃습니다. &lt;br /&gt;
동점일 경우 라운드 스톱을 선언한 사람이 승리합니다.&lt;br /&gt;
여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1515</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1515"/>
		<updated>2023-11-10T11:20:58Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
동일한 숫자 3개가 모였을 때 30.5점으로 취급합니다. A 3장 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
라운드가 끝날 때, (라운드 승자를 제외하고) 20점 이하인 사람 모두와 21점 이상인 사람 중 패 점수가 가장 낮은 사람 모두가 목숨 1개씩을 잃습니다. 여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1514</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1514"/>
		<updated>2023-11-10T11:19:40Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱(도중에 31을 완성하는 사람이 없다면 다른 모두가 마지막 차례를 진행합니다.)&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다. 31 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
동일한 숫자 3개가 모였을 때 30.5점으로 취급합니다. A 3장 완성시 이후의 모든 턴을 스킵하고 승리합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
점수를 계산하여 낮은 점수를 가진 사람이 목숨을 잃습니다. 여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1513</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1513"/>
		<updated>2023-11-10T11:17:26Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫 턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다. 모든 플레이어가 카드를 그대로 가져간다면 3장의 카드를 새로 뽑아 바닥에 놓습니다.&lt;br /&gt;
&lt;br /&gt;
2. 플레이어는 매 턴마다 세가지 행동 중 하나를 선택해야 합니다. &lt;br /&gt;
 1) 바닥에 있는 카드 한 장과 내 카드 한 장을 교환할 수 있습니다. &lt;br /&gt;
 2) 차례를 넘깁니다. 모든 플레이어가 차례를 넘기면 새로 3장을 뽑아 바닥에 놓습니다. 기존 카드는 모두 버립니다.&lt;br /&gt;
 3) 라운드 스톱을 하면 상대는 라운드 스톱을 하여 승부를 내거나 카드 교환 후 승부를 내야합니다.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
동일한 숫자 3개가 모였을 때 30.5점으로 취급합니다. A 3장은 반드시 승리합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
점수를 계산하여 낮은 점수를 가진 사람이 목숨을 잃습니다. 여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1512</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1512"/>
		<updated>2023-11-10T11:11:40Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 각자 3장의 카드를 받습니다. 플레이어들은 첫턴에 자신의 3장을 모두 교체할지 그대로 가질지 선택합니다.&lt;br /&gt;
바닥에 3장이 깔려있다면 그 카드와 교체하고 그렇지 않다면 자신의 카드를 모두 바닥에 깔고 3장을 새로 뽑습니다.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
동일한 숫자 3개가 모였을 때 30.5점으로 취급합니다. A 3장은 반드시 승리합니다.&lt;br /&gt;
&lt;br /&gt;
== 승부 ==&lt;br /&gt;
점수를 계산하여 낮은 점수를 가진 사람이 목숨을 잃습니다. 여벌의 목숨이 없는 상태에서 지면 게임에서 탈락합니다.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turn&lt;br /&gt;
On your turn, you have 3 options&lt;br /&gt;
&lt;br /&gt;
You can pass for the remainder of the round and keep the cards you have&lt;br /&gt;
&lt;br /&gt;
You can swap 1 card in your hand with 1 of the central cards&lt;br /&gt;
&lt;br /&gt;
You can exchange your hand for all the central cards&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1511</id>
		<title>Gamehelpthirtyone</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthirtyone&amp;diff=1511"/>
		<updated>2023-11-10T10:56:06Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 새 문서: == 목표 == 2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.  == 점수 == === 동일한 모양 === 동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다.  === 동일한 숫자 === 동일한 숫자 3개가 모였을 때 30.5점으로 취급합니다. A 3장은 반드시 승리합니다.  Losing Lives At the end of a round, any player who scored less than 21 points will lose a life  From those with 2...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 목표 ==&lt;br /&gt;
2개의 여벌 목숨을 가지며 최후까지 살아남으십시오.&lt;br /&gt;
&lt;br /&gt;
== 점수 ==&lt;br /&gt;
=== 동일한 모양 ===&lt;br /&gt;
동일한 모양 숫자를 모두 더합니다. J, Q, K는 10으로 취급합니다. A는 11로 취급합니다.&lt;br /&gt;
&lt;br /&gt;
=== 동일한 숫자 ===&lt;br /&gt;
동일한 숫자 3개가 모였을 때 30.5점으로 취급합니다. A 3장은 반드시 승리합니다.&lt;br /&gt;
&lt;br /&gt;
Losing Lives&lt;br /&gt;
At the end of a round, any player who scored less than 21 points will lose a life&lt;br /&gt;
&lt;br /&gt;
From those with 21 points or more, the lowest or tied lowest also loses a life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turn&lt;br /&gt;
On your turn, you have 3 options&lt;br /&gt;
&lt;br /&gt;
You can pass for the remainder of the round and keep the cards you have&lt;br /&gt;
&lt;br /&gt;
You can swap 1 card in your hand with 1 of the central cards&lt;br /&gt;
&lt;br /&gt;
You can exchange your hand for all the central cards&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=1510</id>
		<title>Multipleaccounts</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=1510"/>
		<updated>2023-11-05T16:40:06Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 주요 규칙 ==&lt;br /&gt;
&#039;&#039;&#039;한 사람당 BGA 계정 1개&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 같은 IP에서 플레이하기 ==&lt;br /&gt;
동일한 IP(인터넷 주소)를 사용하여 동일한 테이블에서 플레이하는 것이 &#039;&#039;&#039;인증된&#039;&#039;&#039; 것입니다.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;이 플레이어는 다른 플레이어와 같은 IP에서 플레이하고 있습니다.&amp;quot; 라는 경고 메시지는 &#039;&#039;&#039;간단한 경고&#039;&#039;&#039;입니다. 이는 유용한 경고입니다. 왜냐하면 다른 플레이어들은 자신의 테이블에 게임 밖에서 논의할 수 있는 플레이어가 있다는 것을 알 권리가 있기 때문입니다.&lt;br /&gt;
&lt;br /&gt;
다른 사람과 같은 인터넷 주소로 플레이하고 싶은 경우:&lt;br /&gt;
* 가장 좋은 선택은 같은 테이블에서 플레이 하지 않거나 지인들끼리 플레이하는 것입니다.&lt;br /&gt;
* 낯선 사람과 플레이하는 경우, 둘 이상의 서로 다른 사람이라는 사실을 인지시켜 그들을 편안하게 만드세요. 채팅방 밖에서 게임에 대해 논의하지 말고, 파트너와 협력(또는 킹메이킹)하지 마세요.&lt;br /&gt;
&lt;br /&gt;
When some of your opponents are playing from the same IP:&lt;br /&gt;
* You may refuse (politely) to play with them.&lt;br /&gt;
* You should probably be vigilant and check that they are not collaborating during the game.&lt;br /&gt;
* But you don&#039;t have to report them until they are doing a concrete kingmaking action. If you report some players saying that &amp;quot;they are playing from the same IP&amp;quot; without any kingmaking proof, we will close your report.&lt;br /&gt;
&lt;br /&gt;
== Boosting your ELO by playing against yourself ==&lt;br /&gt;
&lt;br /&gt;
This is the most stupid and useless thing to do on BGA.&lt;br /&gt;
&lt;br /&gt;
Why? Because this is very easy to detect, and because the penalty is:&lt;br /&gt;
* all your secondary account are removed.&lt;br /&gt;
* your primary account is reset to 1500 ELO for all games.&lt;br /&gt;
&lt;br /&gt;
Why this is so easy to detect:&lt;br /&gt;
* When you start having a very good ELO, all other good players will look at you and your game history. In the game history, this is really easy to see how you manage to have a good ELO.&lt;br /&gt;
* In BGA, every game can be replayed. So if a game is suspect, anyone can replay it and check if this is a real game or a fake game.&lt;br /&gt;
* In addition to this, we are using some automatic methods and some technical information that allow us to check if &amp;quot;one person = one account&amp;quot;.&lt;br /&gt;
* Consequently, it happens that some players manage to do ELO boosting, but at the end they are all detected and reset to 1500. This is why this is a waste of time for everyone, and this is why this is useless.&lt;br /&gt;
&lt;br /&gt;
If you have a lot of time to spend, please try to get better at this game and please do not try to cheat.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=1509</id>
		<title>Multipleaccounts</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=1509"/>
		<updated>2023-11-05T16:39:55Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 주요 규칙 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;한 사람당 BGA 계정 1개&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 같은 IP에서 플레이하기 ==&lt;br /&gt;
&lt;br /&gt;
동일한 IP(인터넷 주소)를 사용하여 동일한 테이블에서 플레이하는 것이 &#039;&#039;&#039;인증된&#039;&#039;&#039; 것입니다.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;이 플레이어는 다른 플레이어와 같은 IP에서 플레이하고 있습니다.&amp;quot; 라는 경고 메시지는 &#039;&#039;&#039;간단한 경고&#039;&#039;&#039;입니다. 이는 유용한 경고입니다. 왜냐하면 다른 플레이어들은 자신의 테이블에 게임 밖에서 논의할 수 있는 플레이어가 있다는 것을 알 권리가 있기 때문입니다.&lt;br /&gt;
&lt;br /&gt;
다른 사람과 같은 인터넷 주소로 플레이하고 싶은 경우:&lt;br /&gt;
* 가장 좋은 선택은 같은 테이블에서 플레이 하지 않거나 지인들끼리 플레이하는 것입니다.&lt;br /&gt;
* 낯선 사람과 플레이하는 경우, 둘 이상의 서로 다른 사람이라는 사실을 인지시켜 그들을 편안하게 만드세요. 채팅방 밖에서 게임에 대해 논의하지 말고, 파트너와 협력(또는 킹메이킹)하지 마세요.&lt;br /&gt;
&lt;br /&gt;
When some of your opponents are playing from the same IP:&lt;br /&gt;
* You may refuse (politely) to play with them.&lt;br /&gt;
* You should probably be vigilant and check that they are not collaborating during the game.&lt;br /&gt;
* But you don&#039;t have to report them until they are doing a concrete kingmaking action. If you report some players saying that &amp;quot;they are playing from the same IP&amp;quot; without any kingmaking proof, we will close your report.&lt;br /&gt;
&lt;br /&gt;
== Boosting your ELO by playing against yourself ==&lt;br /&gt;
&lt;br /&gt;
This is the most stupid and useless thing to do on BGA.&lt;br /&gt;
&lt;br /&gt;
Why? Because this is very easy to detect, and because the penalty is:&lt;br /&gt;
* all your secondary account are removed.&lt;br /&gt;
* your primary account is reset to 1500 ELO for all games.&lt;br /&gt;
&lt;br /&gt;
Why this is so easy to detect:&lt;br /&gt;
* When you start having a very good ELO, all other good players will look at you and your game history. In the game history, this is really easy to see how you manage to have a good ELO.&lt;br /&gt;
* In BGA, every game can be replayed. So if a game is suspect, anyone can replay it and check if this is a real game or a fake game.&lt;br /&gt;
* In addition to this, we are using some automatic methods and some technical information that allow us to check if &amp;quot;one person = one account&amp;quot;.&lt;br /&gt;
* Consequently, it happens that some players manage to do ELO boosting, but at the end they are all detected and reset to 1500. This is why this is a waste of time for everyone, and this is why this is useless.&lt;br /&gt;
&lt;br /&gt;
If you have a lot of time to spend, please try to get better at this game and please do not try to cheat.&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=%EB%8C%80%EB%AC%B8&amp;diff=1508</id>
		<title>대문</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=%EB%8C%80%EB%AC%B8&amp;diff=1508"/>
		<updated>2023-11-03T09:13:39Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;아래의 게임 문서 목록은 편집 당시의 영어 위키(12/10 23:09)를 기준으로 한 것입니다. 한국어 번역이 완료된 경우에만 한국어 제목이 붙여지며, [[영어를 포함]]하여 다른 언어로 작성되어 있는 경우 해당 언어를 게임 이름 옆에 붙여주시길 바랍니다. (제작자나 권한이 있는 직업은 아니지만, 한국어 위키의 정돈을 위하여 위와 같이 작성하였습니다. 양해 부탁드립니다.)--[[사용자:Yooyou7|Yooyou7]] 2016년 12월 10일 (토) 15:12 (CET)&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Game names which are displayed in red still need game help/summaries written for them. So help out and write one for them by creating a new page for these games. To do so simply click on them below, this will direct you to a page creation page.&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;플레이 가능&#039;&#039;&#039;&lt;br /&gt;
* [[Gamehelplama|라마]]&lt;br /&gt;
* [[Gamehelpseotda|섰다]]&lt;br /&gt;
* [[Gamehelpabandonallartichokes|아티초크 버리기]]&lt;br /&gt;
* [[Gamehelpyatzy|야찌]]&lt;br /&gt;
* [[Gamehelpgomoku|오목]]&lt;br /&gt;
* [[Gamehelpincangold|잉카의 황금]]&lt;br /&gt;
* [[Gamehelpsechsnimmt|젝스님트!]]&lt;br /&gt;
* [[Gamehelpcantstop|캔트 스탑]]&lt;br /&gt;
* [[Gamehelpkoikoi|코이코이]]&lt;br /&gt;
* [[Gamehelphearts|하트]]&lt;br /&gt;
* [[Gamehelpakeruption|화산 폭발]]&lt;br /&gt;
* [[Gamehelpeightmastersrevenge|8 Master&#039;s Revenge]]&lt;br /&gt;
* [[Gamehelpamyitis|Amyitis]]&lt;br /&gt;
* [[Gamehelparmadora|Armadöra]]&lt;br /&gt;
* [[Gamehelpassyria|Assyria]]&lt;br /&gt;
* [[Gamehelpbackgammon|Backgammon]]&lt;br /&gt;
* [[Gamehelpbattlesheep|Battle Sheep]]&lt;br /&gt;
* [[Gamehelpbattleoflits|Battle of LITS]]&lt;br /&gt;
* [[Gamehelpbelote|Belote]]&lt;br /&gt;
* [[Gamehelpbombay|Bombay]]&lt;br /&gt;
* [[Gamehelpcaylus|Caylus]]&lt;br /&gt;
* [[Gamehelpcheckers|Checkers]]&lt;br /&gt;
* [[Gamehelpchess|Chess]]&lt;br /&gt;
* [[Gamehelpchinagold|China Gold]]&lt;br /&gt;
* [[Gamehelpcinco|Cinco]]&lt;br /&gt;
* [[Gamehelpcolorpop|Color Pop]]&lt;br /&gt;
* [[Gamehelpcoloretto|Coloretto]]&lt;br /&gt;
* [[Gamehelpcoltexpress|Colt Express]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Gamehelpdarkagent|Dark Agent]]&lt;br /&gt;
* [[Gamehelpdiams|Diam&#039;s]]&lt;br /&gt;
* [[Gamehelpdragonline|Dragon Line]]&lt;br /&gt;
* [[Gamehelpdragonheart|Dragonheart]]&lt;br /&gt;
* [[Gamehelpnorthwestpassage|Expedition: Northwest Passage]]&lt;br /&gt;
* [[Gamehelpflorenzacardgame|Florenza: The Card Game]]&lt;br /&gt;
* [[Gamehelpgearnpiston|Gear &amp;amp; Piston]]&lt;br /&gt;
* [[Gamehelpgosu|Gosu]]&lt;br /&gt;
* [[Gamehelpgyges|Gygès]]&lt;br /&gt;
* [[Gamehelphaggis|Haggis]]&lt;br /&gt;
* [[Gamehelphawaii|Hawaii]]&lt;br /&gt;
* [[Gamehelphanabi|Hanabi]]&lt;br /&gt;
* [[Gamehelpelfenland|Elfenland]]&lt;br /&gt;
* [[Gamehelphex|Hex]]&lt;br /&gt;
* [[Gamehelphive|Hive]]&lt;br /&gt;
* [[Gamehelpintheyearofthedragon|In the Year of the Dragon]]&lt;br /&gt;
* [[Gamehelpinjawara|Injawara]]&lt;br /&gt;
* [[Gamehelpjaipur|Jaipur]]&lt;br /&gt;
* [[Gamehelpk2|K2]]&lt;br /&gt;
* [[Gamehelpkahuna|Kahuna]]&lt;br /&gt;
* [[Gamehelpkalah|Kalah]]&lt;br /&gt;
* [[Gamehelpkeyflower|Keyflower]]&lt;br /&gt;
* [[Gamehelpkoryo|Koryŏ]]&lt;br /&gt;
* [[Gamehelpledernierpeuple|Le Dernier Peuple]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Gamehelplibertalia|Libertalia]]&lt;br /&gt;
* [[Gamehelplordsofxidit|Lords of Xidit]]&lt;br /&gt;
* [[Gamehelplostcities|Lost Cities]]&lt;br /&gt;
* [[Gamehelpmachiavelli|Machiavelli]]&lt;br /&gt;
* [[Gamehelpmetromania|Metromania]]&lt;br /&gt;
* [[Gamehelpmadeira|Madeira]]&lt;br /&gt;
* [[Gamehelpnautilus|Nautilus]]&lt;br /&gt;
* [[Gamehelpneutreeko|Neutreeko]]&lt;br /&gt;
* [[Gamehelpniagara|Niagara]]&lt;br /&gt;
* [[Gamehelpnoirkvi|Noir: Killer versus Inspector]]&lt;br /&gt;
* [[Gamehelpdudo|Perudo]]&lt;br /&gt;
* [[Gamehelppolis|Polis: Fight for the Hegemony]]&lt;br /&gt;
* [[Gamehelppuertorico|Puerto Rico]]&lt;br /&gt;
* [[Gamehelppylos|Pylos]]&lt;br /&gt;
* [[Gamehelpquarto|Quarto]]&lt;br /&gt;
* [[Gamehelpquantum|Quantum]]&lt;br /&gt;
* [[Gamehelpquoridor|Quoridor]]&lt;br /&gt;
* [[Gamehelpraceforthegalaxy|Race for the Galaxy]]&lt;br /&gt;
* [[Gamehelpreversi|Reversi]]&lt;br /&gt;
* [[Gamehelpsaboteur|Saboteur]]&lt;br /&gt;
* [[Gamehelpseasons|Seasons]]&lt;br /&gt;
* [[Gamehelpsenet|Senet]]&lt;br /&gt;
* [[Gamehelpsobek|Sobek]]&lt;br /&gt;
* [[Gamehelpspyrium|Spyrium]]&lt;br /&gt;
* [[Gamehelpstoneage|Stone Age]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Gamehelptakenoko|Takenoko]]&lt;br /&gt;
* [[Gamehelptargi|Targi]]&lt;br /&gt;
* [[Gamehelptashkalar|Tash-Kalar]]&lt;br /&gt;
* [[Gamehelptheboss|The Boss]]&lt;br /&gt;
* [[Gamehelpthejellymonsterlab|The Jelly Monster Lab]]&lt;br /&gt;
* [[Gamehelpcarrara|The Palaces of Carrara]]&lt;br /&gt;
* [[Gamehelpthermopyles|Thermopyles]]&lt;br /&gt;
* [[Gamehelpthroughtheages|Through the Ages]]&lt;br /&gt;
* [[Gamehelptimemasters|Time Masters]]&lt;br /&gt;
* [[Gamehelptobago|Tobago]]&lt;br /&gt;
* [[Gamehelptokaido|Tokaido]]&lt;br /&gt;
* [[Gamehelptournay|Tournay]]&lt;br /&gt;
* [[Gamehelptroyes|Troyes]]&lt;br /&gt;
* [[Gamehelptwintinbots|Twin Tin Bots]]&lt;br /&gt;
* [[Gamehelptzolkin|Tzolk&#039;in]]&lt;br /&gt;
* [[Gamehelpunclechestnuttablegype|Uncle Chesnut&#039;s Table Gype]]&lt;br /&gt;
* [[Gamehelpunitedsquare|United Square]]&lt;br /&gt;
* [[Gamehelpxiangqi|Xiangqi]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;삭제됨&#039;&#039;&#039; &lt;br /&gt;
* [[Gamehelpdominion|Dominion]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpseotda&amp;diff=1507</id>
		<title>Gamehelpseotda</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpseotda&amp;diff=1507"/>
		<updated>2023-11-03T09:12:57Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: 개발자 ufm이 이렇게 설정했다고 합니다.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 개요 ==&lt;br /&gt;
화투를 사용하는 카드 게임이다.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 모든 참가자들은 2장의 패를 확인하고 각자 한장씩 공개합니다.&lt;br /&gt;
2. 모두가 콜을 하거나 한명을 제외하고 모두 다이를 할 때까지 점수를 베팅합니다.&lt;br /&gt;
 다이 : 참가비와 베팅에 사용한 점수를 모두 포기하고 해당 라운드에서 기권합니다.&lt;br /&gt;
 콜 : 앞 사람이 베팅한 만큼과 동일한 점수를 냅니다.&lt;br /&gt;
 체크 : 점수를 추가로 걸지 않고 순서를 넘깁니다. 선턴을 잡은 천번째 턴에만 가능합니다.&lt;br /&gt;
 레이즈 : 앞 사람이 건 점수 보다 더 많은 점수를 냅니다.&lt;br /&gt;
3. 카드를 한장 더 받고 2의 과정을 진행합니다.&lt;br /&gt;
4. 카드의 족보가 더 높은 플레이어가 베팅된 점수를 모두 가져갑니다.&lt;br /&gt;
 동일한 족보일 경우 동일한 족보를 가진 플레이어끼리 두장의 카드를 받고 재대결을 합니다.&lt;br /&gt;
&lt;br /&gt;
== 족보 ==&lt;br /&gt;
아레나에서는 화면 오른쪽에 족보가 작성되어 있으며 위쪽으로 갈수록 높은 족보입니다.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 광봉 || 1광 + 3광 + 8광&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 고도리 || 2열끗 + 4열끗 + 8열끗&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 홍단 || 1띠 +2띠 + 3띠&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 청단 || 6띠 + 9띠 + 10띠&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 초단 || 4띠 + 5띠 + 7띠&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 광땡 || 1광, 3광, 8광 중 2장&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 땡 || 같은 월패 2장&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 알리 || 1월 + 2월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 독사 || 1월 + 4월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 구삥 || 1월 + 9월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 장삥 || 1월 + 10월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 장사 || 4월 + 10월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 세륙 || 4월 + 6월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 끗 || 어느 족보에도 해당하지 않을 때 두 장의 카드의 월을 더했을 때 1의 자리수. &lt;br /&gt;
9끗이 제일 높으며 0끗이 제일 낮다.&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 구사 || 4월 + 9월&lt;br /&gt;
땡 미만까지 재대결&lt;br /&gt;
상대가 2끗 미만일 경우 3끗으로 처리&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 멍텅구리 구사 || 4열끗 + 9열끗&lt;br /&gt;
장땡 미만까지 재대결&lt;br /&gt;
상대가 2끗 미만일 경우 3끗으로 처리&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 땡잡이 || 3광 + 7열끗&lt;br /&gt;
장땡을 제외한 땡 상대로 승리, 상대가 그 외의 족보를 가졌을 경우 0끗으로 처리&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 암행어사 || 4열끗 + 7열끗&lt;br /&gt;
38광떙을 제외한 광떙 상대로 승리, 상대가 그 외의 족보를 가졌을 경우 1끗으로 처리&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpseotda&amp;diff=1506</id>
		<title>Gamehelpseotda</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpseotda&amp;diff=1506"/>
		<updated>2023-11-03T09:09:01Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* 족보 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 개요 ==&lt;br /&gt;
화투를 사용하는 카드 게임이다.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 모든 참가자들은 2장의 패를 확인하고 각자 한장씩 공개합니다.&lt;br /&gt;
2. 모두가 콜을 하거나 한명을 제외하고 모두 다이를 할 때까지 점수를 베팅합니다.&lt;br /&gt;
 다이 : 참가비와 베팅에 사용한 점수를 모두 포기하고 해당 라운드에서 기권합니다.&lt;br /&gt;
 콜 : 앞 사람이 베팅한 만큼과 동일한 점수를 냅니다.&lt;br /&gt;
 체크 : 점수를 추가로 걸지 않고 순서를 넘깁니다. 선턴을 잡은 천번째 턴에만 가능합니다.&lt;br /&gt;
 레이즈 : 앞 사람이 건 점수 보다 더 많은 점수를 냅니다.&lt;br /&gt;
3. 카드를 한장 더 받고 2의 과정을 진행합니다.&lt;br /&gt;
4. 카드의 족보가 더 높은 플레이어가 베팅된 점수를 모두 가져갑니다.&lt;br /&gt;
 동일한 족보일 경우 동일한 족보를 가진 플레이어끼리 두장의 카드를 받고 재대결을 합니다.&lt;br /&gt;
&lt;br /&gt;
== 족보 ==&lt;br /&gt;
아레나에서는 화면 오른쪽에 족보가 작성되어 있으며 위쪽으로 갈수록 높은 족보입니다.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 광봉 || 1광 + 3광 + 8광&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 고도리 || 2열끗 + 4열끗 + 8열끗&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 홍단 || 1띠 +2띠 + 3띠&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 청단 || 6띠 + 9띠 + 10띠&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 초단 || 4띠 + 5띠 + 7띠&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 광땡 || 1광, 3광, 8광 중 2장&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 땡 || 같은 월패 2장&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 알리 || 1월 + 2월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 독사 || 1월 + 4월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 구삥 || 1월 + 9월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 장삥 || 1월 + 10월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 장사 || 4월 + 10월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 세륙 || 4월 + 6월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 끗 || 어느 족보에도 해당하지 않을 때 두 장의 카드의 월을 더했을 때 1의 자리수. &lt;br /&gt;
9끗이 제일 높으며 0끗이 제일 낮다.&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 구사 || 4월 + 9월&lt;br /&gt;
땡 미만까지 재대결&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 멍텅구리 구사 || 4열끗 + 9열끗&lt;br /&gt;
장땡 미만까지 재대결&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 땡잡이 || 3광 + 7열끗&lt;br /&gt;
장땡을 제외한 땡 상대로 승리, 상대가 그 외의 족보를 가졌을 경우 0끗으로 처리&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 암행어사 || 4열끗 + 7열끗&lt;br /&gt;
38광떙을 제외한 광떙 상대로 승리, 상대가 그 외의 족보를 가졌을 경우 1끗으로 처리&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpseotda&amp;diff=1505</id>
		<title>Gamehelpseotda</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpseotda&amp;diff=1505"/>
		<updated>2023-11-03T09:08:48Z</updated>

		<summary type="html">&lt;p&gt;Nilzzzzy: /* 족보 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 개요 ==&lt;br /&gt;
화투를 사용하는 카드 게임이다.&lt;br /&gt;
&lt;br /&gt;
== 진행 ==&lt;br /&gt;
1. 모든 참가자들은 2장의 패를 확인하고 각자 한장씩 공개합니다.&lt;br /&gt;
2. 모두가 콜을 하거나 한명을 제외하고 모두 다이를 할 때까지 점수를 베팅합니다.&lt;br /&gt;
 다이 : 참가비와 베팅에 사용한 점수를 모두 포기하고 해당 라운드에서 기권합니다.&lt;br /&gt;
 콜 : 앞 사람이 베팅한 만큼과 동일한 점수를 냅니다.&lt;br /&gt;
 체크 : 점수를 추가로 걸지 않고 순서를 넘깁니다. 선턴을 잡은 천번째 턴에만 가능합니다.&lt;br /&gt;
 레이즈 : 앞 사람이 건 점수 보다 더 많은 점수를 냅니다.&lt;br /&gt;
3. 카드를 한장 더 받고 2의 과정을 진행합니다.&lt;br /&gt;
4. 카드의 족보가 더 높은 플레이어가 베팅된 점수를 모두 가져갑니다.&lt;br /&gt;
 동일한 족보일 경우 동일한 족보를 가진 플레이어끼리 두장의 카드를 받고 재대결을 합니다.&lt;br /&gt;
&lt;br /&gt;
== 족보 ==&lt;br /&gt;
아레나에서는 화면 오른쪽에 족보가 작성되어 있으며 위쪽으로 갈수록 높은 족보입니다.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 광봉 || 1광 + 3광 + 8광&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 고도리 || 2열끗 + 4열끗 + 8열끗&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 홍단 || 1띠 +2띠 + 3띠&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 청단 || 6띠 + 9띠 + 10띠&lt;br /&gt;
|-&lt;br /&gt;
! | 3장 족보 || 초단 || 4띠 + 5띠 + 7띠&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 광땡 || 1광, 3광, 8광 중 2장&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 땡 || 같은 월패 2장&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 알리 || 1월 + 2월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 독사 || 1월 + 4월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 구삥 || 1월 + 9월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 장삥 || 1월 + 10월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 장사 || 4월 + 10월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 세륙 || 4월 + 6월&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 족보 || 끗 || 어느 족보에도 해당하지 않을 때 두 장의 카드의 월을 더했을 때 1의 자리수. &lt;br /&gt;
9끗이 제일 높으며 0끗이 제일 낮다.&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 구사 || 4월 + 9월&lt;br /&gt;
땡 미만까지 재대결&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 멍텅구리 구사 || 4열끗 + 9열끗&lt;br /&gt;
장땡 미만까지 재대결&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 땡잡이 || 3광 + 7열끗&lt;br /&gt;
장땡을 제외한 땡 상대로 승리, 상대가 그 외의 족보를 가졌을 경우 0끗으로 처리&lt;br /&gt;
|-&lt;br /&gt;
! | 2장 특수족보 || 암행어사 || 4열끗 | 7열끗&lt;br /&gt;
38광떙을 제외한 광떙 상대로 승리, 상대가 그 외의 족보를 가졌을 경우 1끗으로 처리&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[분류:카드 게임]]&lt;/div&gt;</summary>
		<author><name>Nilzzzzy</name></author>
	</entry>
</feed>