<?xml version="1.0"?>
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	<id>https://ko.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rainn</id>
	<title>Board Game Arena - 사용자 기여 [ko]</title>
	<link rel="self" type="application/atom+xml" href="https://ko.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rainn"/>
	<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/%ED%8A%B9%EC%88%98:%EA%B8%B0%EC%97%AC/Rainn"/>
	<updated>2026-09-26T03:48:03Z</updated>
	<subtitle>사용자 기여</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1183</id>
		<title>Gamehelptargi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1183"/>
		<updated>2014-07-18T06:47:01Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each round of play has the following stages:&lt;br /&gt;
# Players take turns playing their three &amp;quot;targi&amp;quot; (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent&#039;s Targi.&lt;br /&gt;
# Place 1 or 2 &amp;quot;tribal markers&amp;quot; in the middle of the game board at the intersection of the rows/columns of your targi.&lt;br /&gt;
# You may may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.&lt;br /&gt;
&lt;br /&gt;
You may only hold 3 gold and 10 goods total between rounds.&lt;br /&gt;
&lt;br /&gt;
The game ends when a player has filled their tableau, or when the robber has completed one jog around the map.&lt;br /&gt;
&lt;br /&gt;
In addition to the victory points earned during the game and from special card abilities, you also get:&lt;br /&gt;
* 4 victory points for a building a row of identical cards in your tableau, and&lt;br /&gt;
* 2 victory points for a row of all different cards&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1182</id>
		<title>Gamehelptargi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1182"/>
		<updated>2014-07-18T06:45:12Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each round of play has the following stages:&lt;br /&gt;
# Players take turns playing their three &amp;quot;targi&amp;quot; (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent&#039;s Targi.&lt;br /&gt;
# Place 1 or 2 &amp;quot;tribal markers&amp;quot; in the middle of the game board at the intersection of the rows/columns of your targi.&lt;br /&gt;
# You may may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.&lt;br /&gt;
&lt;br /&gt;
You may only hold 3 gold and 10 goods total between rounds.&lt;br /&gt;
&lt;br /&gt;
The game ends when a player has filled their tableau, or when the robber has completed one jog around the map.&lt;br /&gt;
&lt;br /&gt;
In addition to the victory points earned during the game and from special card abilities, you also get:&lt;br /&gt;
* 4 victory points for a building a row of identical cards in your tableau, and&lt;br /&gt;
* 2 victory points for a row of unique cards&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1181</id>
		<title>Gamehelptargi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1181"/>
		<updated>2014-07-18T06:29:50Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each round of play has the following stages:&lt;br /&gt;
# Players take turns playing their three &amp;quot;targi&amp;quot; (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent&#039;s Targi.&lt;br /&gt;
# Place 1 or 2 &amp;quot;tribal markers&amp;quot; in the middle of the game board at the intersection of the rows/columns of your targi.&lt;br /&gt;
# You may may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.&lt;br /&gt;
&lt;br /&gt;
You may only hold 3 gold and 10 goods total between rounds.&lt;br /&gt;
&lt;br /&gt;
In addition to the victory points earned during the game and from special card abilities, you also get:&lt;br /&gt;
* 4 victory points for a building a row of identical cards in your tableau, and&lt;br /&gt;
* 2 victory points for a row of unique cards&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1180</id>
		<title>Gamehelptargi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1180"/>
		<updated>2014-07-18T05:27:16Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each round of play has the following stages:&lt;br /&gt;
# Players take turns playing their three &amp;quot;targi&amp;quot; (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent&#039;s Targi.&lt;br /&gt;
# Place 1 or 2 &amp;quot;tribal markers&amp;quot; in the middle of the game board at the intersection of the rows/columns of your targi.&lt;br /&gt;
# You may may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.&lt;br /&gt;
&lt;br /&gt;
You may only hold 3 gold and 10 goods total between rounds.&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1179</id>
		<title>Gamehelptargi</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelptargi&amp;diff=1179"/>
		<updated>2014-07-18T05:23:43Z</updated>

		<summary type="html">&lt;p&gt;Rainn: Created page with &amp;quot;Each round of play has the following stages: # Players take turns playing their three &amp;quot;targi&amp;quot; (meeples) on the border cards. Targi may not be placed in the same row or column ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each round of play has the following stages:&lt;br /&gt;
# Players take turns playing their three &amp;quot;targi&amp;quot; (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent&#039;s Targi.&lt;br /&gt;
# Place 1 or 2 &amp;quot;tribal markers&amp;quot; in the middle of the game board at the intersection of the rows/columns of your targi.&lt;br /&gt;
# You may may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1178</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1178"/>
		<updated>2014-07-18T04:06:08Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;actions points&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* build/upgrade military units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on the cards on your tableau&lt;br /&gt;
* on your available worker pool&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce food or resources&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1177</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1177"/>
		<updated>2014-07-18T04:05:29Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;civil actions&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* but building/upgrading military units uses your &#039;&#039;&#039;military actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on the cards on your tableau&lt;br /&gt;
* on your available worker pool&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce food or resources&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1176</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1176"/>
		<updated>2014-07-18T04:04:19Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;civil actions&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* but building/upgrading military units uses your &#039;&#039;&#039;military actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1175</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1175"/>
		<updated>2014-07-18T04:04:00Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;civil actions&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* but building/upgrading military units uses your &#039;&#039;&#039;military actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1174</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1174"/>
		<updated>2014-07-18T03:49:14Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;civil actions&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* but building/upgrading military units uses your &#039;&#039;&#039;military actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* Building or upgrading farms will help you increase your population.&lt;br /&gt;
* Building or upgrading mines will help you build more farms, mines, urban buildings, or military.&lt;br /&gt;
* Producing more &#039;&#039;&#039;science&#039;&#039;&#039; (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1173</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1173"/>
		<updated>2014-07-18T03:22:56Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;civil actions&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* but building/upgrading military units uses your &#039;&#039;&#039;military actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* Building or upgrading farms will help you increase your population.&lt;br /&gt;
* Building or upgrading mines will help you build more farms, mines, urban buildings, or military.&lt;br /&gt;
* Producing more &#039;&#039;science&#039;&#039; (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;happiness&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;culture&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;military strength&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1172</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1172"/>
		<updated>2014-07-18T03:22:22Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;civil actions&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* but building/upgrading military units uses your &#039;&#039;military actions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yellow counters represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
Blue counters represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* Building or upgrading farms will help you increase your population.&lt;br /&gt;
* Building or upgrading mines will help you build more farms, mines, urban buildings, or military.&lt;br /&gt;
* Producing more &#039;&#039;science&#039;&#039; (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;happiness&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;culture&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;military strength&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1171</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1171"/>
		<updated>2014-07-18T03:20:16Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn structure:&lt;br /&gt;
1. Play a political card (if you have one)&lt;br /&gt;
2. Spend your &#039;&#039;military actions&#039;&#039; to build military units, and &#039;&#039;civil actions&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
&lt;br /&gt;
Yellow counters represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
Blue counters represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* Building or upgrading farms will help you increase your population.&lt;br /&gt;
* Building or upgrading mines will help you build more farms, mines, urban buildings, or military.&lt;br /&gt;
* Producing more &#039;&#039;science&#039;&#039; (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;happiness&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;culture&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;military strength&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;advanced&#039;&#039; plays through Age II, and introduces colonies, raids, unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1170</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1170"/>
		<updated>2014-07-18T03:04:29Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn structure:&lt;br /&gt;
1. Play a political card (if you have one)&lt;br /&gt;
2. Spend your &#039;&#039;military actions&#039;&#039; to build military units, and &#039;&#039;civil actions&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
&lt;br /&gt;
Yellow counters represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
Blue counters represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
&lt;br /&gt;
Building or upgrading farms will help you increase your population.&lt;br /&gt;
&lt;br /&gt;
Building or upgrading mines will help you build more farms, mines, urban buildings, or military.&lt;br /&gt;
&lt;br /&gt;
Producing more &#039;&#039;science&#039;&#039; (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.&lt;br /&gt;
&lt;br /&gt;
When your population grows, you will need to produce more &#039;&#039;happiness&#039;&#039; or your workers will stop working.&lt;br /&gt;
&lt;br /&gt;
Producing &#039;&#039;culture&#039;&#039; will earn you victory points.&lt;br /&gt;
&lt;br /&gt;
Producing more &#039;&#039;military strength&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions:&lt;br /&gt;
* &#039;&#039;simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;advanced&#039;&#039; plays through Age II, and introduces colonies, raids, unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;complete&#039;&#039; plays through Age III, and introduces wars&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1169</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1169"/>
		<updated>2014-07-18T02:56:30Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn structure:&lt;br /&gt;
* Play a political card (if you have one)&lt;br /&gt;
* Spend your &#039;&#039;military actions&#039;&#039; to build military units, and &#039;&#039;civil actions&#039;&#039; to:&lt;br /&gt;
** pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
** play cards to your tableau&lt;br /&gt;
** increase your population&lt;br /&gt;
** build/upgrade farms, mines, or urban buildings&lt;br /&gt;
&lt;br /&gt;
Yellow counters represent your population. They can be in one of three places:&lt;br /&gt;
* on your farms, mines, urban buildings (grey-backed cards, such as &#039;&#039;philosophy&#039;&#039;), or military units (representing workers)&lt;br /&gt;
* on your available population, which are available to place on your cards&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
Blue counters represent food or resources. They can be in two places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1168</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1168"/>
		<updated>2014-07-18T02:53:55Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn structure:&lt;br /&gt;
* Play a political card (if you have one)&lt;br /&gt;
* Spend your &#039;&#039;military actions&#039;&#039; to build military units, and &#039;&#039;civil actions&#039;&#039; to:&lt;br /&gt;
** pick cards from the card rows&lt;br /&gt;
** play cards to your tableau&lt;br /&gt;
** increase your population&lt;br /&gt;
** build/upgrade farms, mines, or urban buildings&lt;br /&gt;
&lt;br /&gt;
Symbols and counters:&lt;br /&gt;
* &#039;&#039;&#039;yellow&#039;&#039;&#039; counters represent your population. They can be in one of three places:&lt;br /&gt;
** on your farms, mines, urban buildings, or military units (representing workers)&lt;br /&gt;
** on your available population, which are available to place on your cards&lt;br /&gt;
** on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
* &#039;&#039;&#039;blue&#039;&#039;&#039; counters represent food or resources. They can be in two places:&lt;br /&gt;
** on your farms or mines&lt;br /&gt;
** on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce&lt;br /&gt;
* &#039;&#039;&#039;white&#039;&#039;&#039; circles (on some cards) represent civil actions&lt;br /&gt;
* &#039;&#039;&#039;red&#039;&#039;&#039; circles (on some cards) represent military actions&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1167</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1167"/>
		<updated>2014-07-18T02:44:41Z</updated>

		<summary type="html">&lt;p&gt;Rainn: Created page with &amp;quot;Turn structure: * Play a political card (if you have one) * Spend your &amp;#039;&amp;#039;military actions&amp;#039;&amp;#039; to build military units, and &amp;#039;&amp;#039;civil actions&amp;#039;&amp;#039; to: ** pick cards from the card rows...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn structure:&lt;br /&gt;
* Play a political card (if you have one)&lt;br /&gt;
* Spend your &#039;&#039;military actions&#039;&#039; to build military units, and &#039;&#039;civil actions&#039;&#039; to:&lt;br /&gt;
** pick cards from the card rows&lt;br /&gt;
** play cards to your tableau&lt;br /&gt;
** increase your population&lt;br /&gt;
** build/upgrade farms, mines, or urban buildings&lt;br /&gt;
&lt;br /&gt;
Symbols and counters:&lt;br /&gt;
* &#039;&#039;&#039;yellow&#039;&#039;&#039; counters represent your population. They can be in one of three places:&lt;br /&gt;
** on your farms, mines, urban buildings, or military units (representing workers)&lt;br /&gt;
** your available population&lt;br /&gt;
** your &amp;quot;population bank&amp;quot;&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphive&amp;diff=1164</id>
		<title>Gamehelphive</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphive&amp;diff=1164"/>
		<updated>2014-07-09T03:48:20Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each turn, you may either place an insect or move an insect. All insects in play must be contiguous at all times.&lt;br /&gt;
&lt;br /&gt;
The first player&#039;s Queen Bee to be surrounded on all sides loses. You must place your Queen be by your fourth turn.&lt;br /&gt;
&lt;br /&gt;
Movement rules:&lt;br /&gt;
* Queen Bee: Can only move one space&lt;br /&gt;
* Beetle: Only one space, but it can move on top of another insect&lt;br /&gt;
* Spider: 3 spaces in a straight line&lt;br /&gt;
* Grasshopper: Moves to the next open space in a straight line&lt;br /&gt;
* Soldier Ant: It can move unlimited times along borders&lt;br /&gt;
&lt;br /&gt;
This is just a brief summary of movement rules. This has a comprehensive overview of movement rules: http://boardgamegeek.com/thread/371756/hive-detailed-review&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphive&amp;diff=1163</id>
		<title>Gamehelphive</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphive&amp;diff=1163"/>
		<updated>2014-07-09T03:35:38Z</updated>

		<summary type="html">&lt;p&gt;Rainn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each turn, you may either place an insect or move an insect. All insects in play must be contiguous at all times.&lt;br /&gt;
&lt;br /&gt;
The first player&#039;s Queen Bee to be surrounded on all sides loses.&lt;br /&gt;
&lt;br /&gt;
Movement rules:&lt;br /&gt;
* Queen Bee: Can only move one space&lt;br /&gt;
* Beetle: Only one space, but it can move on top of another insect&lt;br /&gt;
* Spider: 3 spaces in a straight line&lt;br /&gt;
* Grasshopper: Moves to the next open space in a straight line&lt;br /&gt;
* Soldier Ant: It can move unlimited times along borders&lt;br /&gt;
&lt;br /&gt;
This is just a brief summary of movement rules. This has a comprehensive overview of movement rules: http://boardgamegeek.com/thread/371756/hive-detailed-review&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
	<entry>
		<id>https://ko.doc.boardgamearena.com/index.php?title=Gamehelphive&amp;diff=1162</id>
		<title>Gamehelphive</title>
		<link rel="alternate" type="text/html" href="https://ko.doc.boardgamearena.com/index.php?title=Gamehelphive&amp;diff=1162"/>
		<updated>2014-07-09T02:55:38Z</updated>

		<summary type="html">&lt;p&gt;Rainn: Created page with &amp;quot;Each turn, you may either place an insect or move an insect. All insects in play must be contiguous at all times.  The first player&amp;#039;s Queen Bee to be surrounded on all sides l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each turn, you may either place an insect or move an insect. All insects in play must be contiguous at all times.&lt;br /&gt;
&lt;br /&gt;
The first player&#039;s Queen Bee to be surrounded on all sides loses.&lt;br /&gt;
&lt;br /&gt;
Movement rules:&lt;br /&gt;
* Queen Bee: Can only move one space&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Rainn</name></author>
	</entry>
</feed>