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Gamehelpthroughtheages: 두 판 사이의 차이

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(같은 사용자의 중간 판 7개는 보이지 않습니다)
1번째 줄: 1번째 줄:
Turn structure:
During your turn, you may spend your '''actions points''' to:
1. Play a political card (if you have one)
2. Spend your ''military actions'' to build military units, and ''civil actions'' to:
* pick cards from the card rows (if you have room in your hand)
* pick cards from the card rows (if you have room in your hand)
* play cards to your tableau
* play cards to your tableau
* increase your population
* increase your population
* build/upgrade farms, mines, or urban buildings
* build/upgrade farms, mines, or urban buildings
* build/upgrade military units


Yellow counters represent your population. They can be in one of three places:
'''Yellow counters''' represent your population. They can be in one of three places:
* on your farms, mines, urban buildings (grey-backed cards, such as ''philosophy''), or military units (representing workers)
* on the cards on your tableau
* on your available population, which are available to place on your cards
* on your available worker pool
* on your "yellow bank" -- when this is empty, you can no longer increase your available population
* on your "yellow bank" -- when this is empty, you can no longer increase your available population


Blue counters represent food or resources. They can be in two places:
'''Blue counters''' represent food or resources. They can be in two places:
* on your farms or mines
* on your farms or mines
* on your "blue bank" -- when this is empty, you can no longer produce
* on your "blue bank" -- when this is empty, you can no longer produce food or resources


Building or upgrading farms will help you increase your population.
Building up your civilisation:
* '''Food''' lets you move workers from your yellow bank to your available worker pool.
* '''Resources''' let you move workers from your available worker pool to a card on your tableau.
* '''Science''' (light bulbs) lets you move cards from your hand to your tableau.
* When your population grows, you will need to produce more '''happiness''' or your workers will stop working.
* Producing '''culture''' will earn you victory points.
* Producing more '''military strength''' will protect you from raids or wars.


Building or upgrading mines will help you build more farms, mines, urban buildings, or military.
There are 3 versions of ''Through the Ages'':
 
* ''Simple'' plays through Age I
Producing more ''science'' (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.
* ''Advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
 
* ''Complete'' plays through Age III, and introduces wars
When your population grows, you will need to produce more ''happiness'' or your workers will stop working.
 
Producing ''culture'' will earn you victory points.
 
Producing more ''military strength'' will protect you from raids or wars.
 
There are 3 versions:
* ''simple'' plays through Age I
* ''advanced'' plays through Age II, and introduces colonies, raids, unhappiness, and corruption
* ''complete'' plays through Age III, and introduces wars

2014년 7월 18일 (금) 05:06 기준 최신판

During your turn, you may spend your actions points to:

  • pick cards from the card rows (if you have room in your hand)
  • play cards to your tableau
  • increase your population
  • build/upgrade farms, mines, or urban buildings
  • build/upgrade military units

Yellow counters represent your population. They can be in one of three places:

  • on the cards on your tableau
  • on your available worker pool
  • on your "yellow bank" -- when this is empty, you can no longer increase your available population

Blue counters represent food or resources. They can be in two places:

  • on your farms or mines
  • on your "blue bank" -- when this is empty, you can no longer produce food or resources

Building up your civilisation:

  • Food lets you move workers from your yellow bank to your available worker pool.
  • Resources let you move workers from your available worker pool to a card on your tableau.
  • Science (light bulbs) lets you move cards from your hand to your tableau.
  • When your population grows, you will need to produce more happiness or your workers will stop working.
  • Producing culture will earn you victory points.
  • Producing more military strength will protect you from raids or wars.

There are 3 versions of Through the Ages:

  • Simple plays through Age I
  • Advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
  • Complete plays through Age III, and introduces wars