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Board Game Arena
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You win when you have 3 Victory Points or when you complete a special victory condition.

Rules summary

During the Round, players play in turns, clockwise. The player with the Advantage Token starts to play.

When all players have passed, the Round ends and the Great Battle takes place.

Great Battle

Add up the military value of all your goblins. The owner of the most powerful army wins the Battle and scores a Victory Point. In case of a tie during the Battle, the player with the Advantage Token wins. All armies stay put and the players keep their hand of cards.

One turn, one action

  • Play a goblin.
  • Mutate a goblin.
  • Spend 1 Activation Token to draw 1 card.
  • Spend 2 Activation Tokens to draw 3 cards.
  • Play an Activation Token on a goblin to activate its power (only 1 Token allowed per card).
  • Pass (the player who pass has no turn until the next Round.).


Every goblin in a Level are played from left to right in one row. Rows are ordered by ascending level from the bottom to the top.

You can't play more than 5 goblins per row.

Bakutos (level I)

  • The first Bakuto is always free.
  • Play a Bakuto is free if a Bakuto from the same clan is already in play.
  • To play a Bakuto from a new clan, you have to discard 2 cards.

Heroes (level II)

  • No more Heroes than Bakutos.
  • In order to play a Hero, a Bakuto from the same clan must be in your army (no need to have him above the Bakuto).

Ōzekis (level III)

  • No more Ōzekis than Heroes.
  • In order to play an Ōzeki, a Hero and a Bakuto from the same clan must be in your army.


You can mutate a goblin in another different goblin on the same Level if you pay the Mutation Cost of the card:

  • Name the card to mutate.
  • Name and set aside the card that comes into play.
  • Discard the mutated card.
  • Apply any triggered effect.
  • Play the mutating card.
  • Apply any triggered effect.
  • Resolve Mutating effect.

A mutated card is not « destroyed ».

Zombie Mutation: the mutating goblin may come from the discard pile.

Goblins powers & details

A FREE card has no cards above it nor to its right.

Trapped card : no power, no value, no clan. It keeps its name and place in the army.

Costs : the card costs (play, mutate, ...) are payed with cards discarded from your hand.

When the draw pile is empty and you have to draw, you shuffle the discard pile and make it the new draw pile.

The bonus mentioned in brackets (+...) apply if some opponent has more victory points.

The discard pile receives the discarded, destroyed or mutated cards. Any player can browse it anytime.

If a player wins his third Victory Point in a Round, he wins the game immediatly.

Board Game Arena would like to thanks mAxAttAck de for this game help.